Files
squidout/include/Transform/TransformSystem.h
T
2015-09-04 14:08:07 +02:00

57 lines
1.4 KiB
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/*
This file is part of Daydream Engine.
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
Daydream Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daydream Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TransformSystem_h__
#define TransformSystem_h__
#include <unordered_map>
#include "Core/System.h"
#include "Core/CTransform.h"
#include "EMove.h"
#include "ERotate.h"
namespace dd
{
namespace Systems
{
class TransformSystem : public System
{
public:
TransformSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
: System(world, eventBroker)
{ }
//void Update(double dt) override;
Components::Transform AbsoluteTransform(EntityID entity);
glm::vec3 AbsolutePosition(EntityID entity);
glm::quat AbsoluteOrientation(EntityID entity);
glm::vec3 AbsoluteScale(EntityID entity);
private:
};
}
}
#endif // TransformSystem_h__