164 lines
4.2 KiB
C++
164 lines
4.2 KiB
C++
/*
|
|
* Copyright (c) 2013 Google, Inc.
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
#include <Box2D/Particle/b2ParticleGroup.h>
|
|
#include <Box2D/Particle/b2ParticleSystem.h>
|
|
#include <Box2D/Dynamics/b2World.h>
|
|
|
|
#if LIQUIDFUN_EXTERNAL_LANGUAGE_API
|
|
#include <Box2D/Collision/Shapes/b2CircleShape.h>
|
|
#endif //LIQUIDFUN_EXTERNAL_LANGUAGE_API
|
|
|
|
b2ParticleGroup::b2ParticleGroup()
|
|
{
|
|
|
|
m_system = NULL;
|
|
m_firstIndex = 0;
|
|
m_lastIndex = 0;
|
|
m_groupFlags = 0;
|
|
m_strength = 1.0f;
|
|
m_prev = NULL;
|
|
m_next = NULL;
|
|
|
|
m_timestamp = -1;
|
|
m_mass = 0;
|
|
m_inertia = 0;
|
|
m_center = b2Vec2_zero;
|
|
m_linearVelocity = b2Vec2_zero;
|
|
m_angularVelocity = 0;
|
|
m_transform.SetIdentity();
|
|
|
|
m_userData = NULL;
|
|
|
|
}
|
|
|
|
uint32 b2ParticleGroup::GetAllParticleFlags() const
|
|
{
|
|
uint32 flags = 0;
|
|
for (int32 i = m_firstIndex; i < m_lastIndex; i++)
|
|
{
|
|
flags |= m_system->m_flagsBuffer.data[i];
|
|
}
|
|
return flags;
|
|
}
|
|
|
|
void b2ParticleGroup::SetGroupFlags(uint32 flags)
|
|
{
|
|
b2Assert((flags & b2_particleGroupInternalMask) == 0);
|
|
flags |= m_groupFlags & b2_particleGroupInternalMask;
|
|
m_system->SetGroupFlags(this, flags);
|
|
}
|
|
|
|
void b2ParticleGroup::UpdateStatistics() const
|
|
{
|
|
if (m_timestamp != m_system->m_timestamp)
|
|
{
|
|
float32 m = m_system->GetParticleMass();
|
|
m_mass = 0;
|
|
m_center.SetZero();
|
|
m_linearVelocity.SetZero();
|
|
for (int32 i = m_firstIndex; i < m_lastIndex; i++)
|
|
{
|
|
m_mass += m;
|
|
m_center += m * m_system->m_positionBuffer.data[i];
|
|
m_linearVelocity += m * m_system->m_velocityBuffer.data[i];
|
|
}
|
|
if (m_mass > 0)
|
|
{
|
|
m_center *= 1 / m_mass;
|
|
m_linearVelocity *= 1 / m_mass;
|
|
}
|
|
m_inertia = 0;
|
|
m_angularVelocity = 0;
|
|
for (int32 i = m_firstIndex; i < m_lastIndex; i++)
|
|
{
|
|
b2Vec2 p = m_system->m_positionBuffer.data[i] - m_center;
|
|
b2Vec2 v = m_system->m_velocityBuffer.data[i] - m_linearVelocity;
|
|
m_inertia += m * b2Dot(p, p);
|
|
m_angularVelocity += m * b2Cross(p, v);
|
|
}
|
|
if (m_inertia > 0)
|
|
{
|
|
m_angularVelocity *= 1 / m_inertia;
|
|
}
|
|
m_timestamp = m_system->m_timestamp;
|
|
}
|
|
}
|
|
|
|
void b2ParticleGroup::ApplyForce(const b2Vec2& force)
|
|
{
|
|
m_system->ApplyForce(m_firstIndex, m_lastIndex, force);
|
|
}
|
|
|
|
void b2ParticleGroup::ApplyLinearImpulse(const b2Vec2& impulse)
|
|
{
|
|
m_system->ApplyLinearImpulse(m_firstIndex, m_lastIndex, impulse);
|
|
}
|
|
|
|
void b2ParticleGroup::DestroyParticles(bool callDestructionListener)
|
|
{
|
|
b2Assert(m_system->m_world->IsLocked() == false);
|
|
if (m_system->m_world->IsLocked())
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (int32 i = m_firstIndex; i < m_lastIndex; i++) {
|
|
m_system->DestroyParticle(i, callDestructionListener);
|
|
}
|
|
}
|
|
|
|
#if LIQUIDFUN_EXTERNAL_LANGUAGE_API
|
|
void b2ParticleGroupDef::FreeShapesMemory() {
|
|
if (circleShapes)
|
|
{
|
|
delete[] circleShapes;
|
|
circleShapes = NULL;
|
|
}
|
|
if (ownShapesArray && shapes)
|
|
{
|
|
delete[] shapes;
|
|
shapes = NULL;
|
|
ownShapesArray = false;
|
|
}
|
|
}
|
|
|
|
void b2ParticleGroupDef::SetCircleShapesFromVertexList(void* inBuf,
|
|
int numShapes,
|
|
float radius)
|
|
{
|
|
float* points = (float*) inBuf;
|
|
// Create circle shapes from vertex list and radius
|
|
b2CircleShape* pCircleShapes = new b2CircleShape[numShapes];
|
|
b2Shape** pShapes = new b2Shape*[numShapes];
|
|
for (int i = 0; i < numShapes; ++i) {
|
|
pCircleShapes[i].m_radius = radius;
|
|
pCircleShapes[i].m_p = b2Vec2(points[i*2], points[i*2+1]);
|
|
pShapes[i] = &pCircleShapes[i];
|
|
}
|
|
|
|
// Clean up existing buffers
|
|
FreeShapesMemory();
|
|
|
|
// Assign to newly created buffers
|
|
ownShapesArray = true;
|
|
circleShapes = pCircleShapes;
|
|
shapes = pShapes;
|
|
shapeCount = numShapes;
|
|
}
|
|
#endif // LIQUIDFUN_EXTERNAL_LANGUAGE_API
|