Files
squidout/include/Game/GUI/ELoadingFrameComplete.h
T
2015-10-08 23:40:58 +02:00

23 lines
329 B
C++

#ifndef GAME_GUI_ELOADINGFRAMECOMPLETE_H__
#define GAME_GUI_ELOADINGFRAMECOMPLETE_H__
#include "Core/EventBroker.h"
namespace dd
{
namespace GUI { class LoadingFrame; }
namespace Events
{
struct LoadingFrameComplete : Event
{
std::string FrameName;
GUI::LoadingFrame* Frame = nullptr;
};
}
}
#endif