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squidout/include/Game/GUI/StoryboardFrame.h
T

129 lines
3.3 KiB
C++

#ifndef GAME_GUI_STORYBOARDFRAME_H__
#define GAME_GUI_STORYBOARDFRAME_H__
#include "GUI/TextureFrame.h"
namespace dd
{
namespace GUI
{
class StoryboardFrame : public TextureFrame
{
public:
struct Transition
{
double Time = 0.0;
double Duration = 0.0;
Rectangle Viewport;
std::string Texture;
};
StoryboardFrame(Frame* parent, std::string name)
: TextureFrame(parent, name)
{
m_TextureFrame = new TextureFrame(this, "StoryboardFrameHelper");
//m_TextureFrame->DisableScissor();
}
void AddTransition(Transition& transition)
{
m_Timeline.push_back(transition);
}
virtual void Play()
{
m_Playing = true;
}
virtual void Skip()
{
m_Playing = false;
OnComplete();
}
void Update(double dt)
{
if (Hidden()) {
return;
}
if (m_Playing) {
m_Time += dt;
if (m_NextIndex < m_Timeline.size()) {
if (m_Time >= m_Timeline.at(m_NextIndex).Time) {
m_CurrentIndex = m_NextIndex;
Transition& t = m_Timeline.at(m_CurrentIndex);
m_TextureFrame->FadeToTexture(t.Texture, t.Duration);
//m_TextureFrame->SetTexture(t.Texture);
m_TextureFrame->SizeToTexture();
if (m_StartRect == Rectangle()) {
m_StartRect = Rectangle(0, 0, m_TextureFrame->Width, m_TextureFrame->Height);
}
else {
m_StartRect = m_TargetRect;
}
double wScaleParent = Width / (double)m_TextureFrame->Width;
double wScale = m_TextureFrame->Width / (double)t.Viewport.Width;
LOG_DEBUG("wScale: %f", wScale);
double hScaleParent = Height / (double)m_TextureFrame->Height;
double hScale = m_TextureFrame->Height / (double)t.Viewport.Height;
LOG_DEBUG("hScale: %f", hScale);
m_TargetRect.X = -t.Viewport.X * wScale * wScaleParent;
m_TargetRect.Y = -t.Viewport.Y * hScale * hScaleParent;
m_TargetRect.Width = m_TextureFrame->Width * wScale * wScaleParent;
m_TargetRect.Height = m_TextureFrame->Height * hScale * hScaleParent;
m_NextIndex++;
}
} else {
OnComplete();
}
}
Transition& t = m_Timeline.at(m_CurrentIndex);
double progress = glm::min((m_Time - t.Time)/t.Duration, 1.0);
m_TextureFrame->X = (int)easeSine(progress, m_StartRect.X, (m_TargetRect.X - m_StartRect.X), 1.0);
m_TextureFrame->Y = (int)easeSine(progress, m_StartRect.Y, (m_TargetRect.Y - m_StartRect.Y), 1.0);
m_TextureFrame->Width = (int)easeSine(progress, m_StartRect.Width, (m_TargetRect.Width - m_StartRect.Width), 1.0);
m_TextureFrame->Height = (int)easeSine(progress, m_StartRect.Height, (m_TargetRect.Height - m_StartRect.Height), 1.0);
}
virtual void OnComplete() { }
protected:
TextureFrame* m_TextureFrame = nullptr;
private:
bool m_Playing = false;
double m_Time = 0;
int m_CurrentIndex = 0;
int m_NextIndex = 0;
std::vector<Transition> m_Timeline;
Rectangle m_StartRect;
Rectangle m_TargetRect;
double easeSine(double t, double b, double c, double d)
{
return -c / 2 * (glm::cos(glm::pi<double>()*t / d) - 1) + b;
}
float easeExpo(float t,float b , float c, float d) {
if (t == 0) return b;
if (t == d) return b + c;
if ((t /= d / 2) < 1) return c / 2 * pow(2, 10 * (t - 1)) + b;
return c / 2 * (-pow(2, -10 * --t) + 2) + b;
}
};
}
}
#endif