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squidout/include/Rendering/DirectX/Rendering/ShaderProgram.h
T
2015-10-19 13:39:00 +02:00

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C++

#ifndef ShaderProgram_h__
#define ShaderProgram_h__
#include <string>
#include <d3d11.h>
#include <d3dcompiler.h>
#pragma comment (lib, "D3DCompiler.lib")
#include "Core/StaticSystem.h"
#include "Rendering/Renderer.h"
namespace dd
{
class ShaderProgram
{
public:
ShaderProgram();
~ShaderProgram();
void CompileVertexShader(std::wstring filename);
void CompilePixelShader(std::wstring filename);
HRESULT CreateInputLayout(D3D11_INPUT_ELEMENT_DESC* ied, UINT numElements);
ID3D11InputLayout* GetInputLayout() const { return m_InputLayout; }
void Bind();
void Unbind();
private:
ID3D10Blob* m_VertexShaderBlob;
ID3D11VertexShader* m_VertexShader;
ID3D10Blob* m_PixelShaderBlob;
ID3D11PixelShader* m_PixelShader;
ID3D11InputLayout* m_InputLayout;
};
}
#endif // ShaderProgram_h__