Files
squidout/src/game/Game/PadSystem.cpp
T

478 lines
14 KiB
C++
Executable File

//
// Created by Adniklastrator on 2015-09-10.
//
#include "PrecompiledHeader.h"
#include "Game/PadSystem.h"
#include "Core/World.h"
#include <iostream>
#include <Game/CPad.h>
#include <Rendering/CPointLight.h>
void dd::Systems::PadSystem::Initialize()
{
Events::BindKey r;
r.KeyCode = GLFW_KEY_RIGHT;
r.Command = "right";
EventBroker->Publish(r);
Events::BindKey l;
l.KeyCode = GLFW_KEY_LEFT;
l.Command = "left";
EventBroker->Publish(l);
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &PadSystem::OnKeyDown);
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &PadSystem::OnKeyUp);
EVENT_SUBSCRIBE_MEMBER(m_EContact, &PadSystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &PadSystem::OnResetBall);
EVENT_SUBSCRIBE_MEMBER(m_EResetAll, &PadSystem::OnResetAll);
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWater, &PadSystem::OnRaiseWater);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad);
EVENT_SUBSCRIBE_MEMBER(m_EStickyAttachedToPad, &PadSystem::OnStickyAttachedToPad);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton);
//EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &PadSystem::OnBindKey);
{
auto ent = m_World->CreateEntity();
m_World->SetProperty(ent, "Name", "Pad");
auto ctransform = m_World->AddComponent<Components::Transform>(ent);
ctransform->Position = glm::vec3(0.f, -4.8f, -10.f);
auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
rectangleShape->Dimensions = glm::vec2(1.f, 0.1f);
auto physics = m_World->AddComponent<Components::Physics>(ent);
physics->CollisionType = CollisionType::Type::Kinematic;
physics->Category = CollisionLayer::Type::Pad;
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::PowerUp | CollisionLayer::LifeBuoy);
physics->Calculate = true;
auto cModel = m_World->AddComponent<Components::Model>(ent);
cModel->ModelFile = "Models/Ship/Ship.obj";
auto pad = m_World->AddComponent<Components::Pad>(ent);
m_World->CommitEntity(ent);
SetEdge(3.2 - (ctransform->Scale.x / 2));
}
//Stick
{
auto ent = m_World->CreateEntity();
m_World->SetProperty(ent, "Name", "Stick");
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(30.f, 0.f, -10.f);
transform->Scale = glm::vec3(0.1f, 25.f, 0.1f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
sprite->SpriteFile = "Models/Brick/White.png";
sprite->Color = glm::vec4(0.f, 0.5f, 0.f, 0.5f);
std::shared_ptr<Components::StickyAim> sticky = m_World->AddComponent<Components::StickyAim>(ent);
m_World->CommitEntity(ent);
m_StickTransform = transform;
m_StickyAim = sticky;
}
m_ResetBall = true;
}
void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; }
auto ball = m_World->GetComponent<Components::Ball>(entity);
if (ball != nullptr) {
if (ball->Waiting || ball->Sticky) {
if (m_ResetBall && ball->Waiting) {
ball->StickyPlacement = glm::vec3(0.f, 0.f, 0.f);
ball->StickyPlacement.y += 0.45f;
m_ResetBall = false;
}
auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
ballTransform->Position = Transform()->Position;
ballTransform->Position += ball->StickyPlacement;
glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
glm::vec2 up = glm::vec2(0.f, 1.f);
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
ballTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
if (ball->Sticky) {
m_StickTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, 1.f));
m_StickTransform->Position = ballTransform->Position;
}
}
if (!m_StickyAim->Aiming) {
m_StickTransform->Position = glm::vec3(30.f, 0.f, 0.f);
}
}
}
void dd::Systems::PadSystem::Update(double dt)
{
if (IsPaused()) {
return;
}
if (Entity() == 0) {
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
if (m_World->GetProperty<std::string>(it->first, "Name") == "Pad") {
SetEntity(it->first);
SetTransform(m_World->GetComponent<Components::Transform>(Entity()));
SetPad(m_World->GetComponent<Components::Pad>(Entity()));
break;
}
}
}
if (m_KrakenAttack) {
m_KrakenCharge -= m_KrakenStrength * dt;
if (m_KrakenCharge < 0) {
m_KrakenCharge = 0;
}
Events::KrakenAttack e;
e.ChargeUpdate = m_KrakenCharge;
EventBroker->Publish(e);
//std::cout << "Charge: " << m_KrakenCharge << std::endl;
return;
}
auto transform = Transform();
auto pad = Pad();
auto acceleration = Acceleration();
if (transform->Velocity.x < -pad->MaxSpeed) {
transform->Velocity.x = -pad->MaxSpeed;
}
else if (transform->Velocity.x > pad->MaxSpeed) {
transform->Velocity.x = pad->MaxSpeed;
}
transform->Position += transform->Velocity * (float)dt;
if (transform->Position.x > Edge()) {
transform->Position.x = Edge();
} else if (transform->Position.x < -Edge()) {
transform->Position.x = -Edge();
}
transform->Velocity += acceleration * (float)dt;
if (glm::abs(transform->Velocity.x) > 1 || (!Left() && !Right())) {
transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float) dt;
}
if (Left()) {
acceleration.x = -pad->AccelerationSpeed;
} else if (Right()) {
acceleration.x = pad->AccelerationSpeed;
} else {
acceleration.x = 0.f;
}
SetTransform(transform);
SetPad(pad);
SetAcceleration(acceleration);
return;
}
bool dd::Systems::PadSystem::OnPause(const dd::Events::Pause &event)
{
if (event.Type != "PadSystem" && event.Type != "All") {
return false;
}
if (IsPaused()) {
SetPause(false);
} else {
SetPause(true);
}
return true;
}
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
int val = event.KeyCode;
if (val == GLFW_KEY_UP) {
//std::cout << "Up!" << std::endl;
} else if (val == GLFW_KEY_DOWN) {
//std::cout << "Down!" << std::endl;
} else if (val == GLFW_KEY_LEFT) {
//std::cout << "Left!" << std::endl;
//acceleration.x = -0.01f;
SetLeft(true);
} else if (val == GLFW_KEY_RIGHT) {
//std::cout << "Right!" << std::endl;
//acceleration.x = 0.01f;
SetRight(true);
} else if (val == GLFW_KEY_R) {
Events::ResetBall e;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_W) {
Events::RaiseWater e;
e.Amount = 0.2;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_A) {
Events::ResetAll e;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_M) {
Events::MultiBall e;
e.padTransform = Transform();
EventBroker->Publish(e);
} else if (val == GLFW_KEY_P) {
Events::Pause e;
e.Type = "All";
EventBroker->Publish(e);
} else if (val == GLFW_KEY_H) {
Events::HitLag e;
e.Time = 0.2;
e.Type = "All";
EventBroker->Publish(e);
} else if (val == GLFW_KEY_S) {
Events::StageCleared e;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_E) {
Events::ScreenShake e;
e.Intensity = 20;
e.Time = 3;
e.TimeTakenToCoolDown = 10;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_L) {
Events::Lifebuoy e;
e.Transform = Transform();
EventBroker->Publish(e);
} else if (val == GLFW_KEY_Y) {
Events::StickyPad e;
e.Times = 3;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_I) {
Events::InkBlaster e;
e.Shots = 5;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_K) {
Events::KrakenAttack e;
e.ChargeUpdate = 0;
e.KrakenStrength = 0.1;
e.PlayerStrength = 0.05;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_Q) {
Events::Move e;
e.Entity = Entity();
e.GoalPosition = glm::vec3(0, 0, -10);
e.Speed = 5;
e.Queue = false;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_SPACE) {
Events::ActionButton e;
e.Position = Transform()->Position;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_D) {
return false;
}
return true;
}
bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
{
int val = event.KeyCode;
if (val == GLFW_KEY_UP) {
} else if (val == GLFW_KEY_DOWN) {
} else if (val == GLFW_KEY_LEFT) {
SetLeft(false);
} else if (val == GLFW_KEY_RIGHT) {
SetRight(false);
}
return true;
}
bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
{
/*
EntityID entityBall = event.Entity2;
auto ball = m_World->GetComponent<Components::Ball>(entityBall);
if (ball == NULL) {
return false;
}
EntityID entityPad = event.Entity1;
auto pad = m_World->GetComponent<Components::Pad>(entityPad);
if (pad == NULL) {
return false;
}
auto transformBall = m_World->GetComponent<Components::Transform>(entityBall);
auto transformPad = m_World->GetComponent<Components::Transform>(entityPad);
float movementMultiplier = 0.5f;
//float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
//float movementY = glm::cos((abs(movementX) / (3.2f * movementMultiplier)) * 3.14159265359f / 2) * 2.f;
if (whatX > 0) {
movementX = movementMultiplier * whatX;
//std::cout << "Right!" << std::endl;
} else {
movementX = movementMultiplier * whatX;
//std::cout << "Left!" << std::endl;
}
// std::cout << movementX << " " << movementY << std::endl;
//float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
float movementY = glm::cos((abs(movementX) / ((1.6f) * movementMultiplier)) * 3.14159265359f / 2)+ 0.2;
//std::cout << movementX << " " << movementY << std::endl;
float len = glm::length<float>(transformBall->Velocity);
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
transformBall->Velocity += glm::vec3(transformPad->Velocity.x, 0, 0);
transformBall->Velocity = glm::normalize(transformBall->Velocity) * len;
//transform->Velocity = glm::vec3(movementX, movementY, 0.f);
*/
return false;
}
bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event)
{
EntityID entityPower = 0;
EntityID entityPad = 0;
auto powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity1);
auto pad = m_World->GetComponent<Components::Pad>(event.Entity2);
if (powerUp != nullptr) {
entityPower = event.Entity1;
} else {
powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity2);
if (powerUp != nullptr) {
entityPower = event.Entity2;
}
}
if (pad != nullptr) {
entityPad = event.Entity2;
} else {
pad = m_World->GetComponent<Components::Pad>(event.Entity1);
if (pad != nullptr) {
entityPad = event.Entity1;
}
}
if (entityPower == 0 || entityPad == 0) {
return false;
}
pad = m_World->GetComponent<Components::Pad>(entityPad);
if (pad == nullptr) {
return false;
}
m_World->RemoveEntity(entityPower);
Events::PowerUpTaken ep;
ep.Name = "Something";
EventBroker->Publish(ep);
Events::MultiBall e;
auto transform = m_World->GetComponent<Components::Transform>(entityPad);
e.padTransform = transform;
EventBroker->Publish(e);
return true;
}
bool dd::Systems::PadSystem::OnStageCleared(const dd::Events::StageCleared &event)
{
//auto entity = CreateBall();
m_StickyAim->Aiming = false;
return true;
}
bool dd::Systems::PadSystem::OnResetBall(const dd::Events::ResetBall &event)
{
m_ResetBall = true;
return true;
}
bool dd::Systems::PadSystem::OnResetAll(const dd::Events::ResetAll &event)
{
return true;
}
bool dd::Systems::PadSystem::OnRaiseWater(const dd::Events::RaiseWater &event)
{
auto transform = Transform();
glm::vec3 raise = glm::vec3(0, event.Amount, 0);
transform->Position += raise;
{
auto t_waterBody = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
transform->Position = glm::vec3(0.f, -3.5f, -10.f);
transform->Scale = glm::vec3(7.0f, event.Amount * 1.6f, 1.f);
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
m_World->CommitEntity(t_waterBody);
}
return true;
}
bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
{
if (!m_KrakenAttack) {
m_KrakenStrength = event.KrakenStrength;
m_PlayerStrength = event.PlayerStrength;
m_KrakenCharge = event.ChargeUpdate;
m_KrakenAttack = true;
auto transform = Transform();
auto acceleration = Acceleration();
transform->Velocity = glm::vec3(0, 0, 0);
acceleration = glm::vec3(0, 0, 0);
SetTransform(transform);
SetAcceleration(acceleration);
} else if (m_KrakenCharge >= 1) {
m_KrakenAttack = false;
m_KrakenCharge = 0;
m_KrakenStrength = 0;
m_PlayerStrength = 0;
}
return true;
}
bool dd::Systems::PadSystem::OnStickyPad(const dd::Events::StickyPad &event)
{
return true;
}
bool dd::Systems::PadSystem::OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event)
{
m_StickyAim->Aiming = true;
return true;
}
bool dd::Systems::PadSystem::OnActionButton(const dd::Events::ActionButton &event)
{
if (m_KrakenAttack) {
m_KrakenCharge += m_PlayerStrength;
Events::KrakenAttack e;
e.ChargeUpdate = m_KrakenCharge;
e.KrakenStrength = 0;
e.PlayerStrength = 0;
EventBroker->Publish(e);
}
m_StickyAim->Aiming = false;
return true;
}
bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
{
std::string command = event.Command;
std::cout << "Command!" << std::endl;
if (command == "right") {
std::cout << "Right!" << std::endl;
} else if (command == "left") {
std::cout << "Left!" << std::endl;
}
return true;
}