478 lines
14 KiB
C++
Executable File
478 lines
14 KiB
C++
Executable File
//
|
|
// Created by Adniklastrator on 2015-09-10.
|
|
//
|
|
|
|
#include "PrecompiledHeader.h"
|
|
#include "Game/PadSystem.h"
|
|
#include "Core/World.h"
|
|
#include <iostream>
|
|
#include <Game/CPad.h>
|
|
#include <Rendering/CPointLight.h>
|
|
|
|
|
|
void dd::Systems::PadSystem::Initialize()
|
|
{
|
|
Events::BindKey r;
|
|
r.KeyCode = GLFW_KEY_RIGHT;
|
|
r.Command = "right";
|
|
EventBroker->Publish(r);
|
|
|
|
Events::BindKey l;
|
|
l.KeyCode = GLFW_KEY_LEFT;
|
|
l.Command = "left";
|
|
EventBroker->Publish(l);
|
|
|
|
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &PadSystem::OnKeyDown);
|
|
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &PadSystem::OnKeyUp);
|
|
EVENT_SUBSCRIBE_MEMBER(m_EContact, &PadSystem::OnContact);
|
|
EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp);
|
|
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
|
|
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &PadSystem::OnResetBall);
|
|
EVENT_SUBSCRIBE_MEMBER(m_EResetAll, &PadSystem::OnResetAll);
|
|
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWater, &PadSystem::OnRaiseWater);
|
|
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
|
|
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
|
|
EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad);
|
|
EVENT_SUBSCRIBE_MEMBER(m_EStickyAttachedToPad, &PadSystem::OnStickyAttachedToPad);
|
|
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton);
|
|
//EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &PadSystem::OnBindKey);
|
|
|
|
{
|
|
auto ent = m_World->CreateEntity();
|
|
m_World->SetProperty(ent, "Name", "Pad");
|
|
auto ctransform = m_World->AddComponent<Components::Transform>(ent);
|
|
ctransform->Position = glm::vec3(0.f, -4.8f, -10.f);
|
|
auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
|
|
rectangleShape->Dimensions = glm::vec2(1.f, 0.1f);
|
|
auto physics = m_World->AddComponent<Components::Physics>(ent);
|
|
physics->CollisionType = CollisionType::Type::Kinematic;
|
|
physics->Category = CollisionLayer::Type::Pad;
|
|
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::PowerUp | CollisionLayer::LifeBuoy);
|
|
physics->Calculate = true;
|
|
auto cModel = m_World->AddComponent<Components::Model>(ent);
|
|
cModel->ModelFile = "Models/Ship/Ship.obj";
|
|
|
|
auto pad = m_World->AddComponent<Components::Pad>(ent);
|
|
m_World->CommitEntity(ent);
|
|
|
|
SetEdge(3.2 - (ctransform->Scale.x / 2));
|
|
}
|
|
|
|
//Stick
|
|
{
|
|
auto ent = m_World->CreateEntity();
|
|
m_World->SetProperty(ent, "Name", "Stick");
|
|
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
|
transform->Position = glm::vec3(30.f, 0.f, -10.f);
|
|
transform->Scale = glm::vec3(0.1f, 25.f, 0.1f);
|
|
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
|
|
sprite->SpriteFile = "Models/Brick/White.png";
|
|
sprite->Color = glm::vec4(0.f, 0.5f, 0.f, 0.5f);
|
|
std::shared_ptr<Components::StickyAim> sticky = m_World->AddComponent<Components::StickyAim>(ent);
|
|
m_World->CommitEntity(ent);
|
|
|
|
m_StickTransform = transform;
|
|
m_StickyAim = sticky;
|
|
}
|
|
|
|
m_ResetBall = true;
|
|
}
|
|
|
|
void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
|
{
|
|
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
|
if (templateCheck != nullptr){ return; }
|
|
|
|
auto ball = m_World->GetComponent<Components::Ball>(entity);
|
|
if (ball != nullptr) {
|
|
if (ball->Waiting || ball->Sticky) {
|
|
if (m_ResetBall && ball->Waiting) {
|
|
ball->StickyPlacement = glm::vec3(0.f, 0.f, 0.f);
|
|
ball->StickyPlacement.y += 0.45f;
|
|
m_ResetBall = false;
|
|
}
|
|
auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
|
|
ballTransform->Position = Transform()->Position;
|
|
ballTransform->Position += ball->StickyPlacement;
|
|
glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
|
|
glm::vec2 up = glm::vec2(0.f, 1.f);
|
|
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
|
|
ballTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
|
|
if (ball->Sticky) {
|
|
m_StickTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, 1.f));
|
|
m_StickTransform->Position = ballTransform->Position;
|
|
}
|
|
}
|
|
if (!m_StickyAim->Aiming) {
|
|
m_StickTransform->Position = glm::vec3(30.f, 0.f, 0.f);
|
|
}
|
|
}
|
|
}
|
|
|
|
void dd::Systems::PadSystem::Update(double dt)
|
|
{
|
|
if (IsPaused()) {
|
|
return;
|
|
}
|
|
|
|
if (Entity() == 0) {
|
|
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
|
|
if (m_World->GetProperty<std::string>(it->first, "Name") == "Pad") {
|
|
SetEntity(it->first);
|
|
SetTransform(m_World->GetComponent<Components::Transform>(Entity()));
|
|
SetPad(m_World->GetComponent<Components::Pad>(Entity()));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_KrakenAttack) {
|
|
m_KrakenCharge -= m_KrakenStrength * dt;
|
|
if (m_KrakenCharge < 0) {
|
|
m_KrakenCharge = 0;
|
|
}
|
|
Events::KrakenAttack e;
|
|
e.ChargeUpdate = m_KrakenCharge;
|
|
EventBroker->Publish(e);
|
|
//std::cout << "Charge: " << m_KrakenCharge << std::endl;
|
|
return;
|
|
}
|
|
|
|
auto transform = Transform();
|
|
auto pad = Pad();
|
|
auto acceleration = Acceleration();
|
|
|
|
if (transform->Velocity.x < -pad->MaxSpeed) {
|
|
transform->Velocity.x = -pad->MaxSpeed;
|
|
}
|
|
else if (transform->Velocity.x > pad->MaxSpeed) {
|
|
transform->Velocity.x = pad->MaxSpeed;
|
|
}
|
|
transform->Position += transform->Velocity * (float)dt;
|
|
if (transform->Position.x > Edge()) {
|
|
transform->Position.x = Edge();
|
|
} else if (transform->Position.x < -Edge()) {
|
|
transform->Position.x = -Edge();
|
|
}
|
|
transform->Velocity += acceleration * (float)dt;
|
|
if (glm::abs(transform->Velocity.x) > 1 || (!Left() && !Right())) {
|
|
transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float) dt;
|
|
}
|
|
|
|
if (Left()) {
|
|
acceleration.x = -pad->AccelerationSpeed;
|
|
} else if (Right()) {
|
|
acceleration.x = pad->AccelerationSpeed;
|
|
} else {
|
|
acceleration.x = 0.f;
|
|
}
|
|
|
|
SetTransform(transform);
|
|
SetPad(pad);
|
|
SetAcceleration(acceleration);
|
|
|
|
return;
|
|
}
|
|
|
|
bool dd::Systems::PadSystem::OnPause(const dd::Events::Pause &event)
|
|
{
|
|
if (event.Type != "PadSystem" && event.Type != "All") {
|
|
return false;
|
|
}
|
|
|
|
if (IsPaused()) {
|
|
SetPause(false);
|
|
} else {
|
|
SetPause(true);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
|
int val = event.KeyCode;
|
|
if (val == GLFW_KEY_UP) {
|
|
//std::cout << "Up!" << std::endl;
|
|
} else if (val == GLFW_KEY_DOWN) {
|
|
//std::cout << "Down!" << std::endl;
|
|
} else if (val == GLFW_KEY_LEFT) {
|
|
//std::cout << "Left!" << std::endl;
|
|
//acceleration.x = -0.01f;
|
|
SetLeft(true);
|
|
} else if (val == GLFW_KEY_RIGHT) {
|
|
//std::cout << "Right!" << std::endl;
|
|
//acceleration.x = 0.01f;
|
|
SetRight(true);
|
|
} else if (val == GLFW_KEY_R) {
|
|
Events::ResetBall e;
|
|
EventBroker->Publish(e);
|
|
} else if (val == GLFW_KEY_W) {
|
|
Events::RaiseWater e;
|
|
e.Amount = 0.2;
|
|
EventBroker->Publish(e);
|
|
} else if (val == GLFW_KEY_A) {
|
|
Events::ResetAll e;
|
|
EventBroker->Publish(e);
|
|
} else if (val == GLFW_KEY_M) {
|
|
Events::MultiBall e;
|
|
e.padTransform = Transform();
|
|
EventBroker->Publish(e);
|
|
} else if (val == GLFW_KEY_P) {
|
|
Events::Pause e;
|
|
e.Type = "All";
|
|
EventBroker->Publish(e);
|
|
} else if (val == GLFW_KEY_H) {
|
|
Events::HitLag e;
|
|
e.Time = 0.2;
|
|
e.Type = "All";
|
|
EventBroker->Publish(e);
|
|
} else if (val == GLFW_KEY_S) {
|
|
Events::StageCleared e;
|
|
EventBroker->Publish(e);
|
|
} else if (val == GLFW_KEY_E) {
|
|
Events::ScreenShake e;
|
|
e.Intensity = 20;
|
|
e.Time = 3;
|
|
e.TimeTakenToCoolDown = 10;
|
|
EventBroker->Publish(e);
|
|
} else if (val == GLFW_KEY_L) {
|
|
Events::Lifebuoy e;
|
|
e.Transform = Transform();
|
|
EventBroker->Publish(e);
|
|
} else if (val == GLFW_KEY_Y) {
|
|
Events::StickyPad e;
|
|
e.Times = 3;
|
|
EventBroker->Publish(e);
|
|
} else if (val == GLFW_KEY_I) {
|
|
Events::InkBlaster e;
|
|
e.Shots = 5;
|
|
EventBroker->Publish(e);
|
|
} else if (val == GLFW_KEY_K) {
|
|
Events::KrakenAttack e;
|
|
e.ChargeUpdate = 0;
|
|
e.KrakenStrength = 0.1;
|
|
e.PlayerStrength = 0.05;
|
|
EventBroker->Publish(e);
|
|
} else if (val == GLFW_KEY_Q) {
|
|
Events::Move e;
|
|
e.Entity = Entity();
|
|
e.GoalPosition = glm::vec3(0, 0, -10);
|
|
e.Speed = 5;
|
|
e.Queue = false;
|
|
EventBroker->Publish(e);
|
|
} else if (val == GLFW_KEY_SPACE) {
|
|
Events::ActionButton e;
|
|
e.Position = Transform()->Position;
|
|
EventBroker->Publish(e);
|
|
} else if (val == GLFW_KEY_D) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
|
|
{
|
|
int val = event.KeyCode;
|
|
if (val == GLFW_KEY_UP) {
|
|
|
|
} else if (val == GLFW_KEY_DOWN) {
|
|
|
|
} else if (val == GLFW_KEY_LEFT) {
|
|
SetLeft(false);
|
|
} else if (val == GLFW_KEY_RIGHT) {
|
|
SetRight(false);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
|
|
{
|
|
/*
|
|
EntityID entityBall = event.Entity2;
|
|
auto ball = m_World->GetComponent<Components::Ball>(entityBall);
|
|
if (ball == NULL) {
|
|
return false;
|
|
}
|
|
EntityID entityPad = event.Entity1;
|
|
auto pad = m_World->GetComponent<Components::Pad>(entityPad);
|
|
if (pad == NULL) {
|
|
return false;
|
|
}
|
|
auto transformBall = m_World->GetComponent<Components::Transform>(entityBall);
|
|
auto transformPad = m_World->GetComponent<Components::Transform>(entityPad);
|
|
|
|
float movementMultiplier = 0.5f;
|
|
|
|
//float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
|
|
//float movementY = glm::cos((abs(movementX) / (3.2f * movementMultiplier)) * 3.14159265359f / 2) * 2.f;
|
|
if (whatX > 0) {
|
|
movementX = movementMultiplier * whatX;
|
|
//std::cout << "Right!" << std::endl;
|
|
} else {
|
|
movementX = movementMultiplier * whatX;
|
|
//std::cout << "Left!" << std::endl;
|
|
}
|
|
|
|
// std::cout << movementX << " " << movementY << std::endl;
|
|
|
|
//float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
|
|
float movementY = glm::cos((abs(movementX) / ((1.6f) * movementMultiplier)) * 3.14159265359f / 2)+ 0.2;
|
|
//std::cout << movementX << " " << movementY << std::endl;
|
|
float len = glm::length<float>(transformBall->Velocity);
|
|
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
|
|
|
|
|
|
transformBall->Velocity += glm::vec3(transformPad->Velocity.x, 0, 0);
|
|
transformBall->Velocity = glm::normalize(transformBall->Velocity) * len;
|
|
|
|
|
|
//transform->Velocity = glm::vec3(movementX, movementY, 0.f);
|
|
*/
|
|
return false;
|
|
}
|
|
|
|
bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event)
|
|
{
|
|
EntityID entityPower = 0;
|
|
EntityID entityPad = 0;
|
|
auto powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity1);
|
|
auto pad = m_World->GetComponent<Components::Pad>(event.Entity2);
|
|
if (powerUp != nullptr) {
|
|
entityPower = event.Entity1;
|
|
} else {
|
|
powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity2);
|
|
if (powerUp != nullptr) {
|
|
entityPower = event.Entity2;
|
|
}
|
|
}
|
|
if (pad != nullptr) {
|
|
entityPad = event.Entity2;
|
|
} else {
|
|
pad = m_World->GetComponent<Components::Pad>(event.Entity1);
|
|
if (pad != nullptr) {
|
|
entityPad = event.Entity1;
|
|
}
|
|
}
|
|
|
|
if (entityPower == 0 || entityPad == 0) {
|
|
return false;
|
|
}
|
|
|
|
pad = m_World->GetComponent<Components::Pad>(entityPad);
|
|
if (pad == nullptr) {
|
|
return false;
|
|
}
|
|
|
|
m_World->RemoveEntity(entityPower);
|
|
Events::PowerUpTaken ep;
|
|
ep.Name = "Something";
|
|
EventBroker->Publish(ep);
|
|
|
|
Events::MultiBall e;
|
|
auto transform = m_World->GetComponent<Components::Transform>(entityPad);
|
|
e.padTransform = transform;
|
|
EventBroker->Publish(e);
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::PadSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
|
{
|
|
//auto entity = CreateBall();
|
|
m_StickyAim->Aiming = false;
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::PadSystem::OnResetBall(const dd::Events::ResetBall &event)
|
|
{
|
|
m_ResetBall = true;
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::PadSystem::OnResetAll(const dd::Events::ResetAll &event)
|
|
{
|
|
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::PadSystem::OnRaiseWater(const dd::Events::RaiseWater &event)
|
|
{
|
|
auto transform = Transform();
|
|
glm::vec3 raise = glm::vec3(0, event.Amount, 0);
|
|
transform->Position += raise;
|
|
|
|
{
|
|
auto t_waterBody = m_World->CreateEntity();
|
|
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
|
|
transform->Position = glm::vec3(0.f, -3.5f, -10.f);
|
|
transform->Scale = glm::vec3(7.0f, event.Amount * 1.6f, 1.f);
|
|
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
|
|
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
|
|
m_World->CommitEntity(t_waterBody);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
|
|
{
|
|
if (!m_KrakenAttack) {
|
|
m_KrakenStrength = event.KrakenStrength;
|
|
m_PlayerStrength = event.PlayerStrength;
|
|
m_KrakenCharge = event.ChargeUpdate;
|
|
m_KrakenAttack = true;
|
|
auto transform = Transform();
|
|
auto acceleration = Acceleration();
|
|
|
|
transform->Velocity = glm::vec3(0, 0, 0);
|
|
acceleration = glm::vec3(0, 0, 0);
|
|
|
|
SetTransform(transform);
|
|
SetAcceleration(acceleration);
|
|
} else if (m_KrakenCharge >= 1) {
|
|
m_KrakenAttack = false;
|
|
m_KrakenCharge = 0;
|
|
m_KrakenStrength = 0;
|
|
m_PlayerStrength = 0;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::PadSystem::OnStickyPad(const dd::Events::StickyPad &event)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::PadSystem::OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event)
|
|
{
|
|
m_StickyAim->Aiming = true;
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::PadSystem::OnActionButton(const dd::Events::ActionButton &event)
|
|
{
|
|
if (m_KrakenAttack) {
|
|
m_KrakenCharge += m_PlayerStrength;
|
|
|
|
Events::KrakenAttack e;
|
|
e.ChargeUpdate = m_KrakenCharge;
|
|
e.KrakenStrength = 0;
|
|
e.PlayerStrength = 0;
|
|
EventBroker->Publish(e);
|
|
}
|
|
m_StickyAim->Aiming = false;
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
|
|
{
|
|
std::string command = event.Command;
|
|
|
|
std::cout << "Command!" << std::endl;
|
|
|
|
if (command == "right") {
|
|
std::cout << "Right!" << std::endl;
|
|
} else if (command == "left") {
|
|
std::cout << "Left!" << std::endl;
|
|
}
|
|
|
|
return true;
|
|
} |