Files
squidout/include/Game/WaterSystem.h
T

73 lines
2.0 KiB
C++

//
// Created by Adniklastrator on 2015-10-20.
//
#ifndef DAYDREAM_WATERSYSTEM_H
#define DAYDREAM_WATERSYSTEM_H
#include "Core/System.h"
#include "Core/CTransform.h"
#include "Core/CTemplate.h"
#include "Core/EventBroker.h"
#include "Core/World.h"
#include "Transform/EMove.h"
#include "Physics/CWaterVolume.h"
#include "Physics/CRectangleShape.h"
#include "Game/EPause.h"
#include "Game/EResume.h"
#include "Game/ERelevantObjectCreated.h"
#include "Game/ERaiseWater.h"
#include "Game/ERaiseWaterWall.h"
#include "Game/EArrivedAtNewStage.h"
#include "Game/EStageCleared.h"
namespace dd
{
namespace Systems
{
class WaterSystem : public System
{
public:
WaterSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
: System(world, eventBroker)
{ }
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
bool IsPaused() const { return m_Pause; }
void SetPause(const bool& pause) { m_Pause = pause; }
private:
bool m_Pause = false;
EntityID m_BottomWall = 0;
dd::EventRelay<WaterSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<WaterSystem, dd::Events::Resume> m_EResume;
dd::EventRelay<WaterSystem, dd::Events::RelevantObjectCreated> m_ERelevantObjectCreated;
dd::EventRelay<WaterSystem, dd::Events::StageCleared> m_EStageCleared;
dd::EventRelay<WaterSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
dd::EventRelay<WaterSystem, dd::Events::RaiseWater> m_ERaiseWater;
dd::EventRelay<WaterSystem, dd::Events::RaiseWaterWall> m_ERaiseWaterWall;
bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event);
bool OnRelevantObjectCreated(const dd::Events::RelevantObjectCreated &event);
bool OnStageCleared(const dd::Events::StageCleared &event);
bool OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event);
bool OnRaiseWater(const dd::Events::RaiseWater &event);
bool OnRaiseWaterWall(const dd::Events::RaiseWaterWall &event);
};
}
}
#endif //DAYDREAM_WATERSYSTEM_H