109 lines
2.5 KiB
CMake
Executable File
109 lines
2.5 KiB
CMake
Executable File
project(daydream)
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find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(GLFW REQUIRED)
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find_package(Boost REQUIRED COMPONENTS system filesystem thread chrono)
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find_package(assimp REQUIRED)
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find_package(ZLIB REQUIRED)
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find_package(PNG REQUIRED)
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find_package(BGFX REQUIRED)
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find_package(liquidfun REQUIRED)
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# GLM
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if(UNIX)
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find_package(X11 REQUIRED)
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endif()
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set(INCLUDE_PATH ${CMAKE_SOURCE_DIR}/include)
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include_directories(
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${INCLUDE_PATH}
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${OPENGL_INCLUDE_DIR}
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${GLEW_INCLUDE_DIRS}
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${GLFW_INCLUDE_DIRS}
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${Boost_INCLUDE_DIRS}
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${assimp_INCLUDE_DIRS}
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${PNG_INCLUDE_DIRS}
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${X11_INCLUDE_DIRS}
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${BGFX_INCLUDE_DIRS}
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${liquidfun_INCLUDE_DIRS}
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)
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file(GLOB SOURCE_FILES_Core
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"${INCLUDE_PATH}/Core/*.h"
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"Core/*.cpp"
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)
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file(GLOB SOURCE_FILES_Core_Util
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"${INCLUDE_PATH}/Core/Util/*.h"
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"Core/Util/*.cpp"
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)
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source_group(Core FILES ${SOURCE_FILES_Core})
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source_group(Core\\Util FILES ${SOURCE_FILES_Core_Util})
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file(GLOB SOURCE_FILES_Input
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"${INCLUDE_PATH}/Input/*.h"
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"Input/*.cpp"
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)
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source_group(Input FILES ${SOURCE_FILES_Input})
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file(GLOB SOURCE_FILES_Rendering
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"${INCLUDE_PATH}/Rendering/*.h"
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)
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source_group(Rendering FILES ${SOURCE_FILES_Rendering})
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file(GLOB SOURCE_FILES_Transform
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"${INCLUDE_PATH}/Transform/*.h"
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"Transform/*.cpp"
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)
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source_group(Transform FILES ${SOURCE_FILES_Transform})
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file(GLOB SOURCE_FILES_Game
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"${INCLUDE_PATH}/Game/*.h"
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"Game/*.cpp"
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)
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source_group(Game FILES ${SOURCE_FILES_Game})
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set(SOURCE_FILES
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${SOURCE_FILES_Core}
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${SOURCE_FILES_Core_Util}
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${SOURCE_FILES_Input}
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${SOURCE_FILES_Rendering}
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${SOURCE_FILES_Transform}
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${SOURCE_FILES_Game}
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Physics/PhysicsSystem.cpp ../../include/Physics/PhysicsSystem.h ../../include/Core/CBoxShape.h ../../include/Physics/CPhysics.h ../../include/Physics/EContact.h)
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if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
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endif()
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add_definitions(-DBGFX_CONFIG_RENDERER_OPENGL=33)
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add_library(game ${SOURCE_FILES})
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target_link_libraries(game
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${OPENGL_LIBRARIES}
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${GLEW_LIBRARIES}
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${GLFW_LIBRARIES}
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${Boost_LIBRARIES}
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${assimp_LIBRARIES}
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${PNG_LIBRARIES}
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${X11_LIBRARIES}
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${BGFX_LIBRARIES}
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${liquidfun_LIBRARIES}
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)
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add_executable(breakout
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main.cpp
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)
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target_link_libraries(breakout
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game
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${OPENGL_LIBRARIES}
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${GLEW_LIBRARIES}
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${GLFW_LIBRARIES}
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${Boost_LIBRARIES}
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${assimp_LIBRARIES}
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${PNG_LIBRARIES}
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${X11_LIBRARIES}
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${BGFX_LIBRARIES}
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${liquidfun_LIBRARIES}
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)
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