Files
squidout/src/game/CMakeLists.txt
T
2015-09-10 21:25:34 +01:00

109 lines
2.5 KiB
CMake
Executable File

project(daydream)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(GLFW REQUIRED)
find_package(Boost REQUIRED COMPONENTS system filesystem thread chrono)
find_package(assimp REQUIRED)
find_package(ZLIB REQUIRED)
find_package(PNG REQUIRED)
find_package(BGFX REQUIRED)
find_package(liquidfun REQUIRED)
# GLM
if(UNIX)
find_package(X11 REQUIRED)
endif()
set(INCLUDE_PATH ${CMAKE_SOURCE_DIR}/include)
include_directories(
${INCLUDE_PATH}
${OPENGL_INCLUDE_DIR}
${GLEW_INCLUDE_DIRS}
${GLFW_INCLUDE_DIRS}
${Boost_INCLUDE_DIRS}
${assimp_INCLUDE_DIRS}
${PNG_INCLUDE_DIRS}
${X11_INCLUDE_DIRS}
${BGFX_INCLUDE_DIRS}
${liquidfun_INCLUDE_DIRS}
)
file(GLOB SOURCE_FILES_Core
"${INCLUDE_PATH}/Core/*.h"
"Core/*.cpp"
)
file(GLOB SOURCE_FILES_Core_Util
"${INCLUDE_PATH}/Core/Util/*.h"
"Core/Util/*.cpp"
)
source_group(Core FILES ${SOURCE_FILES_Core})
source_group(Core\\Util FILES ${SOURCE_FILES_Core_Util})
file(GLOB SOURCE_FILES_Input
"${INCLUDE_PATH}/Input/*.h"
"Input/*.cpp"
)
source_group(Input FILES ${SOURCE_FILES_Input})
file(GLOB SOURCE_FILES_Rendering
"${INCLUDE_PATH}/Rendering/*.h"
)
source_group(Rendering FILES ${SOURCE_FILES_Rendering})
file(GLOB SOURCE_FILES_Transform
"${INCLUDE_PATH}/Transform/*.h"
"Transform/*.cpp"
)
source_group(Transform FILES ${SOURCE_FILES_Transform})
file(GLOB SOURCE_FILES_Game
"${INCLUDE_PATH}/Game/*.h"
"Game/*.cpp"
)
source_group(Game FILES ${SOURCE_FILES_Game})
set(SOURCE_FILES
${SOURCE_FILES_Core}
${SOURCE_FILES_Core_Util}
${SOURCE_FILES_Input}
${SOURCE_FILES_Rendering}
${SOURCE_FILES_Transform}
${SOURCE_FILES_Game}
Physics/PhysicsSystem.cpp ../../include/Physics/PhysicsSystem.h ../../include/Core/CBoxShape.h ../../include/Physics/CPhysics.h ../../include/Physics/EContact.h)
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
endif()
add_definitions(-DBGFX_CONFIG_RENDERER_OPENGL=33)
add_library(game ${SOURCE_FILES})
target_link_libraries(game
${OPENGL_LIBRARIES}
${GLEW_LIBRARIES}
${GLFW_LIBRARIES}
${Boost_LIBRARIES}
${assimp_LIBRARIES}
${PNG_LIBRARIES}
${X11_LIBRARIES}
${BGFX_LIBRARIES}
${liquidfun_LIBRARIES}
)
add_executable(breakout
main.cpp
)
target_link_libraries(breakout
game
${OPENGL_LIBRARIES}
${GLEW_LIBRARIES}
${GLFW_LIBRARIES}
${Boost_LIBRARIES}
${assimp_LIBRARIES}
${PNG_LIBRARIES}
${X11_LIBRARIES}
${BGFX_LIBRARIES}
${liquidfun_LIBRARIES}
)