44 lines
892 B
C++
44 lines
892 B
C++
#ifndef DAYDREAM_CPHYSICS_H
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#define DAYDREAM_CPHYSICS_H
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#include "Core/Component.h"
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namespace dd
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{
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namespace CollisionLayer
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{
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enum Type
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{
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Pad = 1 << 0,
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Ball = 1 << 1,
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Brick = 1 << 2,
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Water = 1 << 3,
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PowerUp = 1 << 4,
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Other = 1 << 5,
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Wall = 1 << 6
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};
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}
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namespace Components
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{
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struct Physics: public Component
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{
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bool Static = true;
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bool Calculate = false;
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float GravityScale = 0.f;
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CollisionLayer::Type Category = CollisionLayer::Type::Other;
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CollisionLayer::Type Mask =
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CollisionLayer::Type::Pad |
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CollisionLayer::Type::Ball |
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CollisionLayer::Type::Brick |
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CollisionLayer::Type::Water |
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CollisionLayer::Type::PowerUp |
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CollisionLayer::Type::Wall |
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CollisionLayer::Type::Other;
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};
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}
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}
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#endif //DAYDREAM_CPHYSICS_H
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