Files
squidout/src/game/Core/EventBroker.cpp
T

87 lines
2.2 KiB
C++

/*
This file is part of Daydream Engine.
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
Daydream Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daydream Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Core/EventBroker.h"
dd::BaseEventRelay::~BaseEventRelay()
{
if (m_Broker != nullptr)
{
m_Broker->Unsubscribe(*this);
}
}
void dd::EventBroker::Unsubscribe(BaseEventRelay &relay) // ?
{
auto contextIt = m_ContextRelays.find(relay.m_ContextTypeName);
if (contextIt == m_ContextRelays.end())
return;
auto eventRelays = contextIt->second;
auto itpair = eventRelays.equal_range(relay.m_EventTypeName);
for (auto it = itpair.first; it != itpair.second; ++it)
{
if (it->second == &relay)
{
relay.m_Broker = nullptr;
eventRelays.erase(it);
break;
}
}
}
void dd::EventBroker::Subscribe(BaseEventRelay &relay)
{
relay.m_Broker = this;
m_ContextRelays[relay.m_ContextTypeName].insert(std::make_pair(relay.m_EventTypeName, &relay));
}
int dd::EventBroker::Process(std::string contextTypeName)
{
auto it = m_ContextRelays.find(contextTypeName);
if (it == m_ContextRelays.end())
return 0;
EventRelays_t &relays = it->second;
int eventsProcessed = 0;
for (auto &pair : *m_EventQueueRead)
{
std::string &eventTypeName = pair.first;
std::shared_ptr<Event> event = pair.second;
auto itpair = relays.equal_range(eventTypeName);
for (auto it2 = itpair.first; it2 != itpair.second; ++it2)
{
auto relay = it2->second;
relay->Receive(event);
eventsProcessed++;
}
}
return eventsProcessed;
}
void dd::EventBroker::Swap()
{
std::swap(m_EventQueueRead, m_EventQueueWrite);
m_EventQueueWrite->clear();
}