313 lines
9.7 KiB
Plaintext
Executable File
313 lines
9.7 KiB
Plaintext
Executable File
//
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// Created by Adniklastrator on 2015-09-10.
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//
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#include "PrecompiledHeader.h"
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#include "Game/PadSystem.h"
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#include "Core/World.h"
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#include <iostream>
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#include <Game/CPad.h>
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#include <Rendering/CPointLight.h>
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void dd::Systems::PadSystem::Initialize()
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{
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Events::BindKey r;
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r.KeyCode = GLFW_KEY_RIGHT;
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r.Command = "right";
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EventBroker->Publish(r);
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Events::BindKey l;
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l.KeyCode = GLFW_KEY_LEFT;
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l.Command = "left";
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EventBroker->Publish(l);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &PadSystem::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &PadSystem::OnKeyUp);
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EVENT_SUBSCRIBE_MEMBER(m_EContact, &PadSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp);
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EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &PadSystem::OnResetBall);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &PadSystem::OnMultiBall);
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EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
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}
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void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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if (ball != nullptr) {
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if (ReplaceBall() == true) {
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SetReplaceBall(false);
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Position = glm::vec3(0.0f, 0.26f, -10.f);
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transform->Velocity = glm::vec3(0.0f, -ball->Speed, 0.f);
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}
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}
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}
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void dd::Systems::PadSystem::Update(double dt)
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{
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if (Entity() == 0) {
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for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
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if (m_World->GetProperty<std::string>(it->first, "Name") == "Pad") {
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SetEntity(it->first);
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SetTransform(m_World->GetComponent<Components::Transform>(Entity()));
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SetPad(m_World->GetComponent<Components::Pad>(Entity()));
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break;
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}
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}
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}
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auto transform = Transform();
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auto pad = Pad();
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auto acceleration = Acceleration();
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if (transform->Velocity.x < -pad->MaxSpeed) {
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transform->Velocity.x = -pad->MaxSpeed;
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}
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else if (transform->Velocity.x > pad->MaxSpeed) {
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transform->Velocity.x = pad->MaxSpeed;
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}
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transform->Position += transform->Velocity * (float)dt;
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transform->Velocity += acceleration * (float)dt;
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transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float)dt;
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if (Left()) {
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acceleration.x = -pad->AccelerationSpeed;
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<<<<<<< HEAD
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}
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else if (Right()) {
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=======
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} else if (Right()) {
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>>>>>>> 72413dc0a93bd3a2f6ab9fa7e19bbc3b846232db
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acceleration.x = pad->AccelerationSpeed;
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} else {
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acceleration.x = 0.f;
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}
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SetTransform(transform);
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SetPad(pad);
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SetAcceleration(acceleration);
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if (MultiBall() == true) {
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SetMultiBall(false);
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Events::MultiBall e;
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e.padTransform = transform;
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EventBroker->Publish(e);
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}
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return;
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}
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EntityID dd::Systems::PadSystem::CreateBall()
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{
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.5f, 0.26f, -10.f);
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transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;
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cball->Speed = 10;
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m_World->CommitEntity(ent);
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return ent;
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}
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bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
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{
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int val = event.KeyCode;
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if (val == GLFW_KEY_UP) {
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//std::cout << "Up!" << std::endl;
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} else if (val == GLFW_KEY_DOWN) {
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//std::cout << "Down!" << std::endl;
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} else if (val == GLFW_KEY_LEFT) {
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//std::cout << "Left!" << std::endl;
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//acceleration.x = -0.01f;
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SetLeft(true);
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} else if (val == GLFW_KEY_RIGHT) {
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//std::cout << "Right!" << std::endl;
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//acceleration.x = 0.01f;
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SetRight(true);
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} else if (val == GLFW_KEY_R) {
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SetReplaceBall(true);
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} else if (val == GLFW_KEY_M) {
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SetMultiBall(true);
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} else if (val == GLFW_KEY_D) {
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return false;
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}
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return true;
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}
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bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
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{
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int val = event.KeyCode;
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if (val == GLFW_KEY_UP) {
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} else if (val == GLFW_KEY_DOWN) {
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} else if (val == GLFW_KEY_LEFT) {
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SetLeft(false);
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} else if (val == GLFW_KEY_RIGHT) {
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SetRight(false);
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}
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return true;
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}
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bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
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{
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/*
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EntityID entityBall = event.Entity2;
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auto ball = m_World->GetComponent<Components::Ball>(entityBall);
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if (ball == NULL) {
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return false;
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}
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EntityID entityPad = event.Entity1;
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auto pad = m_World->GetComponent<Components::Pad>(entityPad);
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if (pad == NULL) {
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return false;
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}
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auto transformBall = m_World->GetComponent<Components::Transform>(entityBall);
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auto transformPad = m_World->GetComponent<Components::Transform>(entityPad);
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float movementMultiplier = 0.5f;
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//float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
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//float movementY = glm::cos((abs(movementX) / (3.2f * movementMultiplier)) * 3.14159265359f / 2) * 2.f;
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if (whatX > 0) {
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movementX = movementMultiplier * whatX;
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//std::cout << "Right!" << std::endl;
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} else {
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movementX = movementMultiplier * whatX;
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//std::cout << "Left!" << std::endl;
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}
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// std::cout << movementX << " " << movementY << std::endl;
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//float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
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<<<<<<< HEAD
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float movementY = glm::cos((abs(movementX) / ((1.6f) * movementMultiplier)) * 3.14159265359f / 2) + 1;
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=======
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float movementY = glm::cos((abs(movementX) / ((1.6f) * movementMultiplier)) * 3.14159265359f / 2)+ 0.2;
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>>>>>>> 72413dc0a93bd3a2f6ab9fa7e19bbc3b846232db
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//std::cout << movementX << " " << movementY << std::endl;
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float len = glm::length<float>(transformBall->Velocity);
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//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
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transformBall->Velocity += glm::vec3(transformPad->Velocity.x, 0, 0);
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transformBall->Velocity = glm::normalize(transformBall->Velocity) * len;
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//transform->Velocity = glm::vec3(movementX, movementY, 0.f);
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*/
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}
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bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event)
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{
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EntityID entityPower;
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EntityID entityPad;
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auto powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity1);
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auto pad = m_World->GetComponent<Components::Pad>(event.Entity2);
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if (powerUp != nullptr) {
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entityPower = event.Entity1;
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} else {
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powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity2);
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if (powerUp != nullptr) {
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entityPower = event.Entity2;
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}
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}
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if (pad != nullptr) {
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entityPad = event.Entity2;
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} else {
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pad = m_World->GetComponent<Components::Pad>(event.Entity1);
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if (pad != nullptr) {
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entityPad = event.Entity1;
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}
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}
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if (entityPower == NULL || entityPad == NULL) {
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return false;
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}
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pad = m_World->GetComponent<Components::Pad>(entityPad);
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if (pad == nullptr) {
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return false;
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}
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m_World->RemoveComponent<Components::PowerUp>(entityPower);
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m_World->RemoveComponent<Components::CircleShape>(entityPower);
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m_World->RemoveComponent<Components::Physics>(entityPower);
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m_World->RemoveEntity(entityPower);
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Events::PowerUpTaken ep;
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ep.Name = "Something";
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EventBroker->Publish(ep);
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Events::MultiBall e;
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auto transform = m_World->GetComponent<Components::Transform>(entityPad);
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e.padTransform = transform;
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EventBroker->Publish(e);
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return true;
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}
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bool dd::Systems::PadSystem::OnResetBall(const dd::Events::ResetBall &event)
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{
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SetReplaceBall(true);
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return true;
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}
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bool dd::Systems::PadSystem::OnMultiBall(const dd::Events::MultiBall &event)
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{
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auto ent1 = CreateBall();
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auto ent2 = CreateBall();
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auto transform1 = m_World->GetComponent<Components::Transform>(ent1);
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auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
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auto ball1 = m_World->GetComponent<Components::Ball>(ent1);
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auto ball2 = m_World->GetComponent<Components::Ball>(ent2);
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auto padTransform = event.padTransform;
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float x1 = padTransform->Position.x - 2, x2 = padTransform->Position.x + 2;
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if (x1 < -3.1) {
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x1 = 3;
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}
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if (x2 > 3.1) {
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x2 = -3;
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}
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transform1->Position = glm::vec3(x1, -5.5, -10);
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transform2->Position = glm::vec3(x2, -5.5, -10);
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transform1->Velocity = glm::normalize(glm::vec3(5, 5 ,0.f)) * ball1->Speed;
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transform2->Velocity = glm::normalize(glm::vec3(-5, 5 ,0.f)) * ball2->Speed;
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return true;
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}
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bool dd::Systems::PadSystem::OnStageCleared(const dd::Events::StageCleared &event)
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{
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auto entity = CreateBall();
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return true;
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}
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bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
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{
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std::string command = event.Command;
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std::cout << "Command!" << std::endl;
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if (command == "right") {
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std::cout << "Right!" << std::endl;
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} else if (command == "left") {
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std::cout << "Left!" << std::endl;
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}
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return true;
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} |