262 lines
6.4 KiB
C++
262 lines
6.4 KiB
C++
//
|
|
// Created by Administrator on 2015-09-16.
|
|
//
|
|
|
|
#ifndef DAYDREAM_FRAME_H
|
|
#define DAYDREAM_FRAME_H
|
|
|
|
namespace dd
|
|
{
|
|
|
|
#include <memory>
|
|
#include <map>
|
|
|
|
#include "Core/Util/Rectangle.h"
|
|
#include "Core/EventBroker.h"
|
|
#include "Core/EKeyDown.h"
|
|
#include "Core/EKeyUp.h"
|
|
#include "Input/EInputCommand.h"
|
|
#include "Core/ResourceManager.h"
|
|
#include "Core/Renderer.h"
|
|
#include "Core/RenderQueue.h"
|
|
#include "Core/Texture.h"
|
|
|
|
class Frame : public Rectangle
|
|
{
|
|
public:
|
|
enum class Anchor
|
|
{
|
|
Left,
|
|
Right,
|
|
Top,
|
|
Bottom
|
|
};
|
|
|
|
static const int BaseWidth = 1280;
|
|
static const int BaseHeight = 720;
|
|
|
|
// Set up a base frame with an event broker
|
|
Frame(std::shared_ptr<dd::EventBroker> eventBroker, std::shared_ptr<dd::ResourceManager> resourceManager)
|
|
: EventBroker(eventBroker)
|
|
, ResourceManager(resourceManager)
|
|
, Rectangle()
|
|
, m_Parent(nullptr)
|
|
, m_Name("UIParent")
|
|
, m_Layer(0)
|
|
, m_Hidden(false)
|
|
{ Initialize(); }
|
|
|
|
// Create a frame as a child
|
|
Frame(Frame* parent, std::string name)
|
|
: m_Name(name)
|
|
, m_Layer(0)
|
|
, m_Hidden(false)
|
|
{ SetParent(parent); Initialize(); }
|
|
|
|
~Frame()
|
|
{
|
|
/*for (auto layer : m_Children)
|
|
{
|
|
for (auto child : layer.second)
|
|
{
|
|
delete child.second;
|
|
}
|
|
}
|
|
if (m_Parent)
|
|
{
|
|
m_Parent->RemoveChild(this);
|
|
}*/
|
|
}
|
|
|
|
dd::RenderQueuePair RenderQueue;
|
|
|
|
Frame* Parent() const { return m_Parent; }
|
|
void SetParent(Frame* parent)
|
|
{
|
|
if (parent == nullptr)
|
|
{
|
|
LOG_ERROR("Failed to create frame \"%s\": Invalid parent", m_Name.c_str());
|
|
return;
|
|
}
|
|
|
|
Width = parent->Width;
|
|
Height = parent->Height;
|
|
m_Layer = parent->Layer() + 1;
|
|
parent->AddChild(this);
|
|
m_Parent = parent;
|
|
EventBroker = parent->EventBroker;
|
|
ResourceManager = parent->ResourceManager;
|
|
}
|
|
|
|
void AddChild(Frame* child)
|
|
{
|
|
m_Children[child->m_Layer].insert(std::make_pair(child->Name(), child));
|
|
if (m_Parent)
|
|
{
|
|
m_Parent->AddChild(child);
|
|
}
|
|
}
|
|
|
|
void RemoveChild(Frame* child)
|
|
{
|
|
auto it = m_Children.find(child->m_Layer);
|
|
if (it != m_Children.end())
|
|
{
|
|
m_Children.erase(it);
|
|
}
|
|
|
|
if (m_Parent)
|
|
{
|
|
m_Parent->RemoveChild(child);
|
|
}
|
|
}
|
|
|
|
std::string Name() const { return m_Name; }
|
|
void SetName(std::string val) { m_Name = val; }
|
|
int Layer() const { return m_Layer; }
|
|
bool Hidden() const
|
|
{
|
|
if (m_Parent)
|
|
return m_Parent->Hidden() || m_Hidden;
|
|
else
|
|
return m_Hidden;
|
|
}
|
|
|
|
bool Visible() const
|
|
{
|
|
return !Hidden();
|
|
}
|
|
|
|
virtual void Hide() { m_Hidden = true; }
|
|
virtual void Show() { m_Hidden = false; }
|
|
|
|
int Left() const override
|
|
{
|
|
if (m_Parent)
|
|
return m_Parent->Left() + X;
|
|
else
|
|
return X;
|
|
}
|
|
int Right() const override
|
|
{
|
|
if (m_Parent)
|
|
return std::min(m_Parent->Right(), Left() + Width);
|
|
else
|
|
return Left() + Width;
|
|
}
|
|
int Top() const override
|
|
{
|
|
if (m_Parent)
|
|
return m_Parent->Top() + Y;
|
|
else
|
|
return Y;
|
|
}
|
|
int Bottom() const override
|
|
{
|
|
if (m_Parent)
|
|
return std::min(m_Parent->Bottom(), Top() + Height);
|
|
else
|
|
return Top() + Height;
|
|
}
|
|
|
|
glm::vec2 Scale()
|
|
{
|
|
if (m_Parent)
|
|
return m_Parent->Scale();
|
|
else
|
|
return glm::vec2(Width, Height) / glm::vec2(BaseWidth, BaseHeight);
|
|
}
|
|
|
|
Rectangle AbsoluteRectangle()
|
|
{
|
|
int left = Left();
|
|
if (m_Parent)
|
|
left = std::max(left, m_Parent->Left());
|
|
int top = Top();
|
|
if (m_Parent)
|
|
top = std::max(top, m_Parent->Top());
|
|
int width = Right() - left;
|
|
int height = Bottom() - top;
|
|
return Rectangle(left, top, width, height);
|
|
}
|
|
|
|
void UpdateLayered(double dt)
|
|
{
|
|
// Update ourselves
|
|
this->Update(dt);
|
|
|
|
// Update children
|
|
for (auto &pairLayer : m_Children)
|
|
{
|
|
auto children = pairLayer.second;
|
|
for (auto &pairChild : children)
|
|
{
|
|
auto child = pairChild.second;
|
|
child->Update(dt);
|
|
}
|
|
}
|
|
}
|
|
virtual void Update(double dt) { }
|
|
|
|
void DrawLayered(std::shared_ptr<Renderer> renderer)
|
|
{
|
|
if (this->Hidden())
|
|
return;
|
|
|
|
// Draw ourselves
|
|
renderer->SetScissor(AbsoluteRectangle());
|
|
this->Draw(renderer);
|
|
|
|
// Draw children
|
|
for (auto &pairLayer : m_Children)
|
|
{
|
|
auto children = pairLayer.second;
|
|
for (auto &pairChild : children)
|
|
{
|
|
auto child = pairChild.second;
|
|
if (child->Hidden())
|
|
continue;
|
|
Rectangle rect = child->AbsoluteRectangle();
|
|
renderer->SetScissor(rect);
|
|
child->Draw(renderer);
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void Draw(std::shared_ptr<Renderer> renderer) { }
|
|
|
|
protected:
|
|
std::shared_ptr<EventBroker> EventBroker;
|
|
std::shared_ptr<ResourceManager> ResourceManager;
|
|
|
|
std::string m_Name;
|
|
int m_Layer;
|
|
bool m_Hidden;
|
|
|
|
Frame* m_Parent;
|
|
typedef std::multimap<std::string, Frame*> Children_t; // name -> frame
|
|
std::map<int, Children_t> m_Children; // layer -> Children_t
|
|
|
|
virtual bool OnKeyDown(const dd::Events::KeyDown &event) { return false; }
|
|
virtual bool OnKeyUp(const dd::Events::KeyUp &event) { return false; }
|
|
//virtual bool OnMouseDown(const Events::KeyDown &event) { }
|
|
//virtual bool OnMouseUp(const Events::KeyDown &event) { }
|
|
virtual bool OnCommand(const dd::Events::InputCommand &event) { return false; }
|
|
|
|
private:
|
|
EventRelay<Frame, dd::Events::KeyDown> m_EKeyDown;
|
|
EventRelay<Frame, dd::Events::KeyUp> m_EKeyUp;
|
|
EventRelay<Frame, dd::Events::InputCommand> m_EInputCommand;
|
|
|
|
void Initialize()
|
|
{
|
|
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Frame::OnKeyDown);
|
|
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Frame::OnKeyUp);
|
|
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Frame::OnCommand);
|
|
}
|
|
};
|
|
|
|
}
|
|
|
|
#endif //DAYDREAM_FRAME_H
|