Files
squidout/include/Game/ProjectileSystem.h
T
viktorljung c1ba6481df Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Game/BallSystem.h
	include/Game/ProjectileSystem.h
	src/game/Game/BallSystem.cpp
	src/game/Game/ProjectileSystem.cpp
	src/game/Rendering/AnimationSystem.cpp
2015-10-23 14:47:04 +02:00

90 lines
2.5 KiB
C++

//
// Created by Adniklastrator on 2015-09-09.
//
#ifndef DAYDREAM_PROJECTILESYSTEM_H
#define DAYDREAM_PROJECTILESYSTEM_H
#include <fstream>
#include <iostream>
#include "Core/System.h"
#include "Core/CTransform.h"
#include "Core/CTemplate.h"
#include "Core/EventBroker.h"
#include "Core/World.h"
#include "Core/EventBroker.h"
#include "Physics/EContact.h"
#include "Rendering/CModel.h"
#include "Physics/CPhysics.h"
#include "Physics/CCircleShape.h"
#include "Game/EPause.h"
#include "Game/EResume.h"
#include "Game/EInkBlaster.h"
#include "Game/EInkBlasterOver.h"
#include "Game/EKrakenAttack.h"
#include "Game/EKrakenAttackEnd.h"
#include "Game/EActionButton.h"
#include "Game/EHitPad.h"
#include "Game/CProjectile.h"
#include "Game/CBall.h"
#include "Rendering/CSprite.h"
#include "Rendering/CAnimation.h"
namespace dd
{
namespace Systems
{
class ProjectileSystem : public System
{
public:
ProjectileSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
: System(world, eventBroker)
{ }
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
bool IsPaused() const { return m_Pause; }
void SetPause(const bool& pause) { m_Pause = pause; }
private:
bool m_Pause = false;
bool m_InkBlaster = false;
bool m_SquidLoaded = false;
bool m_KrakenAttack = false;
int m_Shots = 0;
float m_InkBlasterSpeed = 5;
EntityID m_InkBlastTemplate;
EntityID m_AttachedSquid;
dd::EventRelay<ProjectileSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<ProjectileSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<ProjectileSystem, dd::Events::Resume> m_EResume;
dd::EventRelay<ProjectileSystem, dd::Events::InkBlaster> m_EInkBlaster;
dd::EventRelay<ProjectileSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
dd::EventRelay<ProjectileSystem, dd::Events::KrakenAttackEnd> m_EKrakenAttackEnd;
dd::EventRelay<ProjectileSystem, dd::Events::HitPad> m_EHitPad;
dd::EventRelay<ProjectileSystem, dd::Events::ActionButton> m_EActionButton;
bool OnContact(const dd::Events::Contact &event);
bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event);
bool OnInkBlaster(const dd::Events::InkBlaster &event);
bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
bool OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event);
bool OnHitPad(const dd::Events::HitPad &event);
bool OnActionButton(const dd::Events::ActionButton &event);
};
}
}
#endif //DAYDREAM_PROJECTILESYSTEM_H