Files
squidout/src/game/Physics/PhysicsSystem.cpp
T
Stiffly e1f628be06 Merge branch 'master' into Sound
Conflicts:
	src/game/Game/BallSystem.cpp
2015-10-22 16:45:25 +02:00

934 lines
33 KiB
C++
Executable File

#include "PrecompiledHeader.h"
#include "Physics/PhysicsSystem.h"
void dd::Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register<Components::CircleShape>();
//TODO: REGISTER PHYSICS COMPONENTS HERE
}
void dd::Systems::PhysicsSystem::Initialize()
{
std::random_device rd;
gen = std::mt19937(rd());
// m_DestructionListener = new DestructionListener(this);
m_ContactListener = new ContactListener(this);
m_PhysicsWorld = new b2World(m_Gravity);
m_ParticleContactDisabler = new ParticleContactDisabler();
m_PhysicsWorld->SetContactListener(m_ContactListener);
m_PhysicsWorld->SetContactFilter(m_ParticleContactDisabler);
// m_PhysicsWorld->SetDestructionListener(m_DestructionListener);
InitializeWater();
EVENT_SUBSCRIBE_MEMBER(m_SetImpulse, &PhysicsSystem::SetImpulse);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PhysicsSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &PhysicsSystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_ECreateParticleSequence, &PhysicsSystem::CreateParticleSequence);
EVENT_SUBSCRIBE_MEMBER(m_EContact, &PhysicsSystem::OnContact);
}
void dd::Systems::PhysicsSystem::InitializeWater()
{
float radius = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Water.Radius", 0.2f);
float gravityScale = 1.0f;
b2ParticleSystemDef m_ParticleSystemDef;
m_ParticleSystemDef.radius = radius;
m_ParticleSystemDef.gravityScale = gravityScale;
m_ParticleSystemDef.density = 4.f;
m_ParticleSystemDef.surfaceTensionNormalStrength = 0.07;
m_WaterParticleSystem = m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
}
bool dd::Systems::PhysicsSystem::SetImpulse(const Events::SetImpulse &event)
{
auto it = m_EntitiesToBodies.find(event.Entity);
if(it == m_EntitiesToBodies.end()) {
LOG_ERROR("Entity: %i, Tried to set an impulse on a body that does not exsist", event.Entity);
return false;
}
b2Vec2 impulse;
impulse.x = event.Impulse.x;
impulse.y = event.Impulse.y;
b2Vec2 point;
point.x = event.Point.x;
point.y = event.Point.y;
Impulse i;
i.Body = it->second;
i.Vector = impulse;
i.Point = point;
m_Impulses.push_back(i);
return true;
}
void dd::Systems::PhysicsSystem::SyncEntitiesWithBodies()
{
for (auto i : m_EntitiesToBodies) {
EntityID entity = i.first;
b2Body* body = i.second;
if (body == nullptr) {
LOG_ERROR("This body should not exist, please fix this");
continue;
}
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if (! transformComponent) {
continue;
LOG_ERROR("RigidBody with no TransformComponent");
}
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
if (! physicsComponent) {
continue;
LOG_ERROR("RigidBody with no PhysicsComponent");
}
if (m_World->GetEntityParent(entity) == 0) { //TODO: Make this work with childs too
b2Vec2 position;
position.x = transformComponent->Position.x;
position.y = transformComponent->Position.y;
float angle = glm::eulerAngles(transformComponent->Orientation).z;
body->SetTransform(position, angle);
body->SetLinearVelocity(b2Vec2(transformComponent->Velocity.x, transformComponent->Velocity.y));
body->SetGravityScale(physicsComponent->GravityScale);
b2Filter filter;
filter.categoryBits = physicsComponent->Category;
filter.maskBits = physicsComponent->Mask;
body->GetFixtureList()->SetFilterData(filter);
if (physicsComponent->CollisionType == CollisionType::Type::Static) {
body->SetType(b2_staticBody);
}
else if (physicsComponent->CollisionType == CollisionType::Type::Dynamic) {
body->SetType(b2_dynamicBody);
}
else if (physicsComponent->CollisionType == CollisionType::Type::Kinematic) {
body->SetType(b2_dynamicBody);
}
}
}
}
void dd::Systems::PhysicsSystem::SyncBodiesWithEntities()
{
for (auto i : m_BodiesToEntities) {
b2Body* body = i.first;
EntityID entity = i.second;
if (body == nullptr) {
LOG_ERROR("This body should not exist, please fix this");
continue;
}
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if (! transformComponent) {
continue;
LOG_ERROR("RigidBody with no TransformComponent");
}
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
if (! physicsComponent) {
continue;
LOG_ERROR("RigidBody with no PhysicsComponent");
}
auto parent = m_World->GetEntityParent(entity);
if (parent == 0) {
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
if (physicsComponent->Calculate) { //TODO: REPLACE THIS WITH PARTICLE COLLISION FILTERS
transformComponent->Position.x = transformComponent->Position.x + (transformComponent->Velocity.x * m_TimeStep);
transformComponent->Position.y = transformComponent->Position.y + (transformComponent->Velocity.y * m_TimeStep);
} else {
b2Vec2 position = body->GetPosition();
transformComponent->Position.x = position.x;
transformComponent->Position.y = position.y;
float angle = body->GetAngle();
transformComponent->Orientation = glm::quat(glm::vec3(0, 0, angle));
b2Vec2 velocity = body->GetLinearVelocity();
transformComponent->Velocity.x = velocity.x;
transformComponent->Velocity.y = velocity.y;
}
}
}
}
void dd::Systems::PhysicsSystem::Update(double dt)
{
if (m_Pause) {
return;
}
m_Accumulator += dt;
while(m_Accumulator >= m_TimeStep)
{
UpdateParticleEmitters(dt);
SyncEntitiesWithBodies();
//Apply Impulses Must be done after SyncEntitiesWithBodies
for (auto i : m_Impulses) {
i.Body->ApplyLinearImpulse(i.Vector, i.Point, true);
}
m_Impulses.clear();
//Update the PhysicsWorld
m_PhysicsWorld->Step(m_TimeStep, m_VelocityIterations, m_PositionIterations);
SyncBodiesWithEntities();
//water
b2Vec2 *positionBuffer = m_WaterParticleSystem->GetPositionBuffer();
for (auto i : m_EntitiesToWaterParticleHandle){
EntityID entity = i.first;
const b2ParticleHandle *particleH = i.second;
b2Vec2 positionB2 = positionBuffer[particleH->GetIndex()];
glm::vec2 position = glm::vec2(positionB2.x, positionB2.y);
EntityID entityParent = m_World->GetEntityParent(entity);
glm::vec3 parentTransform = glm::vec3(0.f);
if(entityParent) {
auto tp = m_World->GetComponent<Components::Transform>(entityParent);
parentTransform = tp->Position;
}
auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Position = glm::vec3(position.x - parentTransform.x, position.y - parentTransform.y, 0);
}
//Normal particles
for ( int e = 0; e < m_EntitiesToParticleHandle.size(); e++) {
b2Vec2 *positionBuffer = m_ParticleEmitters.ParticleSystem[e]->GetPositionBuffer();
if(!positionBuffer) {
break;
}
for (auto i : m_EntitiesToParticleHandle[e]){
EntityID entity = i.first;
const b2ParticleHandle *particleH = i.second;
b2Vec2 positionB2 = positionBuffer[particleH->GetIndex()];
glm::vec2 position = glm::vec2(positionB2.x, positionB2.y);
EntityID entityParent = m_World->GetEntityParent(entity);
glm::vec3 parentTransform = glm::vec3(0.f);
if(entityParent) {
auto tp = m_World->GetComponent<Components::Transform>(entityParent);
parentTransform = tp->Position;
}
auto transform = m_World->GetComponent<Components::Transform>(entity);
auto particle = m_World->GetComponent<Components::Particle>(entity);
transform->Position = glm::vec3(position.x, position.y, transform->Position.z);
EntityID emitter = m_ParticleEmitters.ParticleEmitter[e];
auto cEmitter = m_World->GetComponent<Components::ParticleEmitter>(emitter);
if (!cEmitter->DefaultScale)
{
transform->Scale = particle->Scale;
}
}
}
m_Accumulator -= m_TimeStep;
}
}
void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
if (m_Pause) {
return;
}
auto particle = m_World->GetComponent<Components::Particle>(entity);
auto pTemplate = m_World->GetComponent<Components::Template>(entity);
if (particle && !pTemplate) {
particle->TimeLived += dt;
//Delete particles
if (particle->TimeLived >= particle->LifeTime - 0.1) {
for (int i = 0; i < m_EntitiesToParticleHandle.size(); i++) {
const b2ParticleHandle* handle = m_EntitiesToParticleHandle[i][entity];
std::unordered_map<EntityID, const b2ParticleHandle*>::iterator iter1;
std::unordered_map<const b2ParticleHandle*,EntityID>::iterator iter2;
iter1 = m_EntitiesToParticleHandle[i].find(entity);
iter2 = m_ParticleHandleToEntities[i].find(handle);
if (iter1 != m_EntitiesToParticleHandle[i].end()) {
m_EntitiesToParticleHandle[i].erase(iter1);
}
if (iter2 != m_ParticleHandleToEntities[i].end()) {
m_ParticleHandleToEntities[i].erase(iter2);
}
m_World->RemoveEntity(entity);
}
}
//Update alpha & scale
auto sprite = m_World->GetComponent<Components::Sprite>(entity);
float timeProgress = particle->TimeLived / (particle->LifeTime - 0.1);
if (timeProgress > 1) {
timeProgress = 1;
}
auto emitter = m_World->GetComponent<Components::ParticleEmitter>(particle->ParticleSystem);
if (emitter) {
sprite->Color.w = ScalarInterpolation(timeProgress, emitter->AlphaValues);
if (!emitter->DefaultScale) {
particle->Scale = VectorInterpolation(timeProgress, emitter->ScaleValues);
}
}
}
//Particlesystem relative to parent
auto emitter = m_World->GetComponent<Components::ParticleEmitter>(entity);
if (emitter) {
EntityID emitterParent = emitter->Parent;
if (emitterParent != 0) {
auto emitterTransform = m_World->GetComponent<Components::Transform>(entity);
auto parentTransform = m_World->GetComponent<Components::Transform>(emitterParent);
if (emitterTransform && parentTransform) {
emitterTransform->Position = parentTransform->Position;
}
}
}
}
float dd::Systems::PhysicsSystem::ScalarInterpolation(float timeProgress, std::vector<float> spectrum)
{
int spectrumSize = spectrum.size();
if (spectrumSize == 0) {
return 1.f;
}
if (spectrumSize == 1) {
return spectrum[0];
}
float dValue = spectrum[1] - spectrum[0];
float scalar = spectrum[0] + dValue * timeProgress;
return scalar;
}
glm::vec3 dd::Systems::PhysicsSystem::VectorInterpolation(float timeProgress, std::vector<glm::vec3> spectrum)
{
int spectrumSize = spectrum.size();
if (spectrumSize == 0) {
LOG_ERROR("You need to supply your particlesystem with scales in ScaleValues.");
return glm::vec3(1);
}
else if (spectrumSize == 1) {
return spectrum[0];
}
float dX = spectrum[1].x - spectrum[0].x;
float x = spectrum[0].x + dX * timeProgress;
float dY = spectrum[1].y - spectrum[0].y;
float y = spectrum[0].y + dY * timeProgress;
float dZ = spectrum[1].z - spectrum[0].z;
float z = spectrum[0].z + dZ * timeProgress;
return glm::vec3(x, y, z);
}
bool dd::Systems::PhysicsSystem::OnPause(const dd::Events::Pause &event)
{
/*if (event.Type != "PhysicsSystem" && event.Type != "All") {
return false;
}*/
m_Pause = true;
return true;
}
bool dd::Systems::PhysicsSystem::OnResume(const dd::Events::Resume &event)
{
/*if (event.Type != "PhysicsSystem" && event.Type != "All") {
return false;
}*/
m_Pause = false;
return true;
}
void dd::Systems::PhysicsSystem::OnEntityCommit(EntityID entity)
{
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
auto waterComponent = m_World->GetComponent<Components::WaterVolume>(entity);
auto particleEmitterComponent = m_World->GetComponent<Components::ParticleEmitter>(entity);
if (physicsComponent && waterComponent) {
LOG_ERROR("Entity has both water and physics component, this is illegal. The police has been alerted.");
return;
}
if (physicsComponent && particleEmitterComponent) {
LOG_ERROR("Entity has both particle and physics component, this is illegal. The police has been alerted.");
return;
}
if (physicsComponent) {
auto it = m_EntitiesToBodies.find(entity);
if(it == m_EntitiesToBodies.end()) {
CreateBody(entity);
} else {
LOG_ERROR("Tried to commit a body that already exists");
}
} else if (waterComponent) {
CreateParticleGroup(entity);
} else if (particleEmitterComponent) {
CreateParticleEmitter(entity);
}
}
void dd::Systems::PhysicsSystem::OnEntityRemoved(EntityID entity)
{
auto it = m_EntitiesToBodies.find(entity);
if(it != m_EntitiesToBodies.end()) {
it->second->GetWorld()->DestroyBody(it->second);
m_BodiesToEntities.erase(it->second);
m_EntitiesToBodies.erase(entity);
}
}
void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
{
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
if(!physicsComponent){
LOG_ERROR("No PhysicsComponent in CreateBody");
return;
}
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if(!transformComponent) {
LOG_ERROR("No TransformComponent in CreateBody");
return;
}
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
b2BodyDef bodyDef;
bodyDef.position.Set(absoluteTransform.Position.x, absoluteTransform.Position.y);
bodyDef.angle = -glm::eulerAngles(absoluteTransform.Orientation).z;
if (physicsComponent->CollisionType == CollisionType::Type::Static) {
bodyDef.type = b2_staticBody;
} else if (physicsComponent->CollisionType == CollisionType::Type::Dynamic) {
bodyDef.type = b2_dynamicBody;
} else if (physicsComponent->CollisionType == CollisionType::Type::Kinematic) {
bodyDef.type = b2_dynamicBody;
}
b2Body* body = m_PhysicsWorld->CreateBody(&bodyDef);
b2Shape* pShape;
auto rectangleComponent = m_World->GetComponent<Components::RectangleShape>(entity);
if (rectangleComponent) {
b2PolygonShape* bShape = new b2PolygonShape();
bShape->SetAsBox(rectangleComponent->Dimensions.x/2.f, rectangleComponent->Dimensions.y/2.f);
pShape = bShape;
} else {
auto circleComponent = m_World->GetComponent<Components::CircleShape>(entity);
if (circleComponent) {
pShape = new b2CircleShape();
pShape->m_radius = circleComponent->Radius;
}
}
b2FixtureDef fixtureDef;
fixtureDef.shape = pShape;
fixtureDef.filter.categoryBits = physicsComponent->Category;
fixtureDef.filter.maskBits = physicsComponent->Mask;
fixtureDef.shape = pShape;
fixtureDef.density = physicsComponent->Density;
fixtureDef.restitution = 1.0f;
fixtureDef.friction = 0.0f;
body->CreateFixture(&fixtureDef);
delete pShape;
body->SetGravityScale(physicsComponent->GravityScale);
m_EntitiesToBodies.insert(std::make_pair(entity, body));
m_BodiesToEntities.insert(std::make_pair(body, entity));
}
void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
{
auto transform = m_World->GetComponent<Components::Transform>(e);
if (!transform) {
LOG_ERROR("No Transform component in CreateParticleGroup");
}
b2ParticleGroupDef pd;
b2PolygonShape shape;
auto water = m_World->GetComponent<Components::WaterVolume>(e);
if (water) {
shape.SetAsBox(transform->Scale.x/2.f, transform->Scale.y/2.f);
pd.shape = &shape;
pd.flags = b2_tensileParticle;
pd.position.Set(transform->Position.x, transform->Position.y);
t_ParticleGroup.push_back(m_WaterParticleSystem->CreateParticleGroup(pd));
b2Vec2* t_ParticlePositions = m_WaterParticleSystem->GetPositionBuffer();
for(int i = 0; i < m_WaterParticleSystem->GetParticleCount(); i++){
{
auto t_waterparticle = m_World->CreateEntity(e);
auto transformChild = m_World->AddComponent<Components::Transform>(t_waterparticle);
transformChild->Position = glm::vec3(t_ParticlePositions[i].x - transform->Position.x, t_ParticlePositions[i].y - transform->Position.y, -9.5f);
transformChild->Scale = glm::vec3(m_WaterParticleSystem->GetRadius())/transform->Scale;
transformChild->Scale *= 2;
m_World->CommitEntity(t_waterparticle);
m_EntitiesToWaterParticleHandle.insert(std::make_pair(t_waterparticle, m_WaterParticleSystem->GetParticleHandleFromIndex(i)));
m_WaterParticleHandleToEntities.insert(std::make_pair(m_WaterParticleSystem->GetParticleHandleFromIndex(i), t_waterparticle));
}
}
}
}
void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
{
std::vector<EntityID> emittersToDelete;
int pSizeTest = 0; //For debugging, delete this
int psListSize = 0;
for (int i = 0; i < m_ParticleEmitters.ParticleSystem.size(); i++) {
auto e = m_ParticleEmitters.ParticleEmitter[i];
auto pt = m_ParticleEmitters.ParticleTemplate[i];
auto ps = m_ParticleEmitters.ParticleSystem[i];
pSizeTest += ps->GetParticleCount();
psListSize++;
auto emitter = m_World->GetComponent<Components::ParticleEmitter>(e);
auto particleTemplate = m_World->GetComponent<Components::Particle>(pt);
if(!emitter) {
LOG_INFO("ParticleEmitter Component is nil");
continue;
}
if(!particleTemplate) {
LOG_INFO("ParticleTemplate Component is nil.");
continue;
}
auto emitterTransform = m_World->GetComponent<Components::Transform>(e);
emitterTransform->Orientation = glm::rotate(glm::quat(), 3.f, glm::vec3(0.f, 0.f, -1.f));
emitter->TimeSinceLastSpawn += dt;
emitter->LifeTime -= dt;
if (emitter->LifeTime <= 0 || emitter->NumberOfTicks <= 0) {
emittersToDelete.push_back(e);
continue;
}
if(emitter->TimeSinceLastSpawn < emitter->SpawnRate || emitter->NumberOfTicks < 1) {
continue;
}
emitter->NumberOfTicks--;
emitter->TimeSinceLastSpawn -= emitter->SpawnRate;
auto templateTransform = m_World->GetComponent<Components::Transform>(pt);
//Create new particle
for ( int j = 0; j < emitter->ParticlesPerTick; j++) {
b2ParticleDef particleDef;
//position
particleDef.position = b2Vec2(emitterTransform->Position.x, emitterTransform->Position.y);
if (particleDef.position.x == 0.f && particleDef.position.y == 0.f) {
continue;
}
auto particle = m_World->CloneEntity(pt, 0);
m_World->RemoveComponent<Components::Template>(particle);
auto particleTransform = m_World->GetComponent<Components::Transform>(particle);
auto particleComponent = m_World->GetComponent<Components::Particle>(particle);
particleDef.flags = particleTemplate->Flags;
//particleDef.color TODO: Implement this if we want color mixing and shit.
particleDef.lifetime = particleTemplate->LifeTime;
//random angle
float eAngle = emitter->EmittingAngle;
float halfSpread = emitter->Spread / 2;
std::uniform_real_distribution<float> dis(eAngle - halfSpread, eAngle + halfSpread);
float pAngle = dis(gen);
//Using angle to determine velocity
std::uniform_real_distribution<float> dis2(0.3, 1.5);
float speedMultiplier = dis2(gen);
glm::vec2 unitVec = glm::normalize(glm::vec2(glm::cos(pAngle), glm::sin(pAngle)));
glm::vec2 vel = unitVec * emitter->Speed * (float)dt * speedMultiplier;
particleDef.velocity = b2Vec2(vel.x, vel.y);
//radius
float radius = emitter->ScaleValues[0].x;
float newRadius = 0;
if (emitter->RadiusDistribution > 0) {
float halfRadius = radius / 2;
std::uniform_real_distribution<float> dis3(radius - halfRadius, radius + halfRadius);
newRadius = dis3(gen);
}
else {
newRadius = radius;
}
particleComponent->Scale = glm::vec3(newRadius);
//Random z-value
std::uniform_real_distribution<float> dist(0, 1);
float zDistribution = dist(gen);
particleTransform->Position = glm::vec3(emitterTransform->Position.x, emitterTransform->Position.y, -9.5f + zDistribution);
particleTransform->Scale = particleTemplate->Scale;
//glm::vec3(particleTemplate->Radius * 2.f / speedMultiplier, particleTemplate->Radius * 2.f / speedMultiplier, 1);
particleTransform->Velocity = glm::vec3(vel.x, vel.y, 0);
auto b2ParticleIndex = ps->CreateParticle(particleDef);
auto b2ParticleHandle = ps->GetParticleHandleFromIndex(b2ParticleIndex);
m_EntitiesToParticleHandle[i].insert(std::make_pair(particle, b2ParticleHandle));
m_ParticleHandleToEntities[i].insert(std::make_pair(b2ParticleHandle, particle));
}
}
// system("cls");
// std::cout << "Particles living: " << pSizeTest << std::endl;
// std::cout << "particle systems: " << psListSize << std::endl;
// int entHandles = 0;
// for (int i = 0; i < m_EntitiesToParticleHandle.size(); i++)
// entHandles += m_EntitiesToParticleHandle[i].size();
// std::cout << "Entities and handles: " << entHandles << std::endl;
// LOG_INFO("Particles living: %i", pSizeTest);
// LOG_INFO("Particle systems: %i", psListSize);
// //int entHandles = 0;
// for (int i = 0; i < m_EntitiesToParticleHandle.size(); i++)
// entHandles += m_EntitiesToParticleHandle[i].size();
// LOG_INFO("Entities and handles: %i", entHandles);
for (int i = 0; i < emittersToDelete.size(); i++)
{
EntityID ent = emittersToDelete[i];
int key;
for(key = 0; key < m_ParticleEmitters.ParticleEmitter.size(); key++) {
if (m_ParticleEmitters.ParticleEmitter[key] == ent) {
break;
}
}
if (m_ParticleEmitters.ParticleSystem[key]->GetParticleCount() == 0 && key <= m_ParticleEmitters.ParticleSystem.size() - 1) {
// DEBUG vvvvvv
// int t_Entities = m_World->GetEntities()->size();
// int t_Systems = m_ParticleEmitters.ParticleSystem.size();
// int t_Emitters = m_ParticleEmitters.ParticleEmitter.size();
// int t_Templates = m_ParticleEmitters.ParticleTemplate.size();
// int t_LFunParticles = 0;
// int t_EntParticles = 0;
// auto t_WorldEntities = m_World->GetEntities();
//
// for (auto &te : *t_WorldEntities)
// {
// if (m_World->GetComponent<Components::Particle>(te.first))
// {
// t_EntParticles++;
// }
// }
//
// for (int i = 0; i < t_Systems; i++)
// {
// t_LFunParticles = m_ParticleEmitters.ParticleSystem[i]->GetParticleCount();
// }
//
// LOG_INFO("----------------------------");
// LOG_INFO("Deleting emitter and other");
// LOG_INFO("Total before:");
// LOG_INFO("Entities: %i, Systems: %i, Emitters: %i, Templates: %i, LfunParticles: %i, EntParticles: %i, EtH: %i, HtE: %i",
// t_Entities, t_Systems, t_Emitters, t_Templates, t_LFunParticles, t_EntParticles, m_EntitiesToParticleHandle.size(), m_ParticleHandleToEntities.size());
//
// DEBUG ^^^^^
m_World->RemoveEntity(ent);
m_PhysicsWorld->DestroyParticleSystem(m_ParticleEmitters.ParticleSystem[key]);
m_ParticleEmitters.ParticleSystem.erase(m_ParticleEmitters.ParticleSystem.begin() + key);
m_ParticleEmitters.ParticleEmitter.erase(m_ParticleEmitters.ParticleEmitter.begin() + key);
m_ParticleEmitters.ParticleTemplate.erase(m_ParticleEmitters.ParticleTemplate.begin() + key);
m_EntitiesToParticleHandle.erase(m_EntitiesToParticleHandle.begin() + key);
m_ParticleHandleToEntities.erase(m_ParticleHandleToEntities.begin() + key);
emittersToDelete.clear();
// DEBUG vvvvv
// t_Entities = m_World->GetEntities()->size();
// t_Systems = m_ParticleEmitters.ParticleSystem.size();
// t_Emitters = m_ParticleEmitters.ParticleEmitter.size();
// t_Templates = m_ParticleEmitters.ParticleTemplate.size();
// t_LFunParticles = 0;
// t_EntParticles = 0;
// t_WorldEntities = m_World->GetEntities();
//
// for (auto &te : *t_WorldEntities)
// {
// if (m_World->GetComponent<Components::Particle>(te.first))
// {
// t_EntParticles++;
// }
// }
//
// for (int i = 0; i < t_Systems; i++)
// {
// t_LFunParticles = m_ParticleEmitters.ParticleSystem[i]->GetParticleCount();
// }
//
// LOG_INFO("Total after:");
// LOG_INFO("Entities: %i, Systems: %i, Emitters: %i, Templates: %i, LfunParticles: %i, EntParticles: %i, EtH: %i, HtE: %i",
// t_Entities, t_Systems, t_Emitters, t_Templates, t_LFunParticles, t_EntParticles, m_EntitiesToParticleHandle.size(), m_ParticleHandleToEntities.size());
// LOG_INFO("-----------------------------");
// t_counter = 0;
// DEBUG ^^^^^
}
}
}
bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreateParticleSequence &event)
{
//Creating Emitter
EntityID emitter = m_World->CreateEntity();
auto emitterTransform = m_World->AddComponent<Components::Transform>(emitter);
auto particleEmitter= m_World->AddComponent<Components::ParticleEmitter>(emitter);
if (event.parent != 0) {
particleEmitter->Parent = event.parent;
}
emitterTransform->Position = event.Position;
particleEmitter->GravityScale = event.GravityScale;
particleEmitter->SpawnRate = event.SpawnRate;
particleEmitter->NumberOfTicks = event.NumberOfTicks;
particleEmitter->Speed = event.Speed;
particleEmitter->ParticlesPerTick = event.ParticlesPerTick;
particleEmitter->Spread = event.Spread;
particleEmitter->EmittingAngle = event.EmittingAngle;
particleEmitter->LifeTime = event.EmitterLifeTime;
particleEmitter->AlphaValues = event.AlphaValues;
particleEmitter->RadiusDistribution = event.RadiusDistribution;
particleEmitter->DefaultScale = event.DefaultScale;
particleEmitter->ScaleValues = event.ScaleValues;
{
//Creating Particle Template
auto particle = m_World->CreateEntity(emitter);
auto particleTransform = m_World->AddComponent<Components::Transform>(particle);
auto sprite = m_World->AddComponent<Components::Sprite>(particle);
auto particleComponent = m_World->AddComponent<Components::Particle>(particle);
m_World->AddComponent<Components::Template>(particle);
particleTransform->Position = emitterTransform->Position;
sprite->SpriteFile = event.SpriteFile;
if (particleEmitter->DefaultScale == true)
{
Texture* texture = ResourceManager::Load<Texture>(event.SpriteFile);
particleEmitter->ScaleValues.clear();
particleEmitter->ScaleValues.push_back(glm::vec3(texture->Width / 100, texture->Height / 100, 1));
}
sprite->Color = event.Color;
particleComponent->LifeTime = event.ParticleLifeTime;
particleComponent->Flags = event.Flags;
particleComponent->Scale = particleEmitter->ScaleValues[0];
particleComponent->ParticleSystem = emitter;
}
m_World->CommitEntity(emitter);
return true;
}
void dd::Systems::PhysicsSystem::CreateParticleEmitter(EntityID entity)
{
auto childEntities = m_World->GetEntityChildren(entity);
if (childEntities.empty()) {
LOG_ERROR("Particle Emitter does not have any child. Please adopt one or this will not work.");
return;
}
int pf = 0;
dd::Components::Particle* particle;
EntityID childEntity;
for ( auto c : childEntities ) {
auto p = m_World->GetComponent<Components::Particle>(c);
auto particleTemplate = m_World->GetComponent<Components::Template>(c);
if (!p) {
continue;
LOG_WARNING("ParticleEmitter's Child is not a particle.");
}
if(!particleTemplate) {
LOG_ERROR("ParticleEmitter's particleChild is not a template.");
continue;
}
if (pf != 0) {
LOG_WARNING("ParticleEmitter has more than one child that is a particleTemplate, only the first one is used.");
break;
}
childEntity = c;
particle = p;
pf++;
}
//TODO: Skicka med fler flaggor till particlesystemet;
m_ParticleEmitters.ParticleSystem.push_back(CreateParticleSystem(particle->Scale.x, 0.f, 0));
m_ParticleEmitters.ParticleEmitter.push_back(entity);
m_ParticleEmitters.ParticleTemplate.push_back(childEntity);
}
b2ParticleSystem* dd::Systems::PhysicsSystem::CreateParticleSystem(float radius, float gravityScale, int maxCount)
{
std::unordered_map<EntityID, const b2ParticleHandle*> m1;
std::unordered_map<const b2ParticleHandle*, EntityID> m2;
m_EntitiesToParticleHandle.push_back(m1);
m_ParticleHandleToEntities.push_back(m2);
b2ParticleSystemDef m_ParticleSystemDef;
m_ParticleSystemDef.maxCount = maxCount;
m_ParticleSystemDef.radius = radius;
m_ParticleSystemDef.gravityScale = gravityScale;
m_ParticleSystemDef.destroyByAge = false;
return m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
}
bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
{
//Check if it is a brick colliding with ball
auto brick = m_World->GetComponent<Components::Brick>(event.Entity1);
EntityID entity = event.Entity1;
Components::Model* model;
auto ball = m_World->GetComponent<Components::Ball>(event.Entity2);
if (!brick) {
brick = m_World->GetComponent<Components::Brick>(event.Entity2);
EntityID entity = event.Entity2;
if (!brick) {
return false;
}
else {
model = m_World->GetComponent<Components::Model>(event.Entity2);
}
}
else if (!ball) {
ball = m_World->GetComponent<Components::Ball>(event.Entity1);
if (!ball) {
return false;
}
}
else {
model = m_World->GetComponent<Components::Model>(event.Entity1);
}
Events::PlaySound se;
//Spawn a particle when a brick collides with something
Events::CreateParticleSequence e;
e.EmitterLifeTime = 3;
e.EmittingAngle = glm::half_pi<float>();
e.Spread = 0.f;
e.NumberOfTicks = 1;
e.ParticleLifeTime = 1.f;
e.ParticlesPerTick = 1;
e.Position = glm::vec3(event.IntersectionPoint.x, event.IntersectionPoint.y, -7);
e.Color = glm::vec4(1.f);
e.AlphaValues.push_back(1.f);
e.AlphaValues.push_back(0.f);
e.ScaleValues.push_back(glm::vec3(4));
e.Speed = 0;
e.DefaultScale = true;
auto PowerFriend = m_World->GetComponent<Components::MultiBallBrick>(entity);
auto PowerSaviour = m_World->GetComponent<Components::LifebuoyBrick>(entity);
auto PowerSticky = m_World->GetComponent<Components::StickyBrick>(entity);
auto PowerInkBlaster = m_World->GetComponent<Components::InkBlasterBrick>(entity);
auto PowerKraken = m_World->GetComponent<Components::KrakenAttackBrick>(entity);
if (PowerFriend) {
se.FilePath = "Sounds/jap-awesome.wav";
EventBroker->Publish(se);
e.SpriteFile = "Textures/PowerUps/Friends.png";
} else if (PowerSaviour) {
se.FilePath = "Sounds/jap-awesome.wav";
EventBroker->Publish(se);
e.SpriteFile = "Textures/PowerUps/Saviour.png";
} else if (PowerSticky) {
se.FilePath = "Sounds/jap-awesome.wav";
EventBroker->Publish(se);
e.SpriteFile = "Textures/PowerUps/Sticky.png";
} else if (PowerInkBlaster){
se.FilePath = "Sounds/jap-awesome.wav";
EventBroker->Publish(se);
e.SpriteFile = "Textures/PowerUps/InkBlaster.png";
} else if (PowerKraken) {
se.FilePath = "Sounds/jap-huh.wav";
EventBroker->Publish(se);
e.SpriteFile = "Textures/PowerUps/RealeaseTheKraken.png";
}
else {
e.DefaultScale = false;
e.EmitterLifeTime = 4;
e.EmittingAngle = glm::half_pi<float>();
e.Spread = 0.5f;
e.NumberOfTicks = 1;
e.ParticleLifeTime = 0.5f;
e.ParticlesPerTick = 1;
e.Position = glm::vec3(event.IntersectionPoint.x, event.IntersectionPoint.y, -10);
e.ScaleValues.clear();
e.ScaleValues.push_back(glm::vec3(0.5f));
e.ScaleValues.push_back(glm::vec3(4.f, 4.f, 0.2f));
e.SpriteFile = "Textures/Particles/Cloud_Particle.png";
e.Color = model->Color;
e.AlphaValues.clear();
e.AlphaValues.push_back(1.f);
e.AlphaValues.push_back(0.f);
//e.Speed = 0;
}
EventBroker->Publish(e);
return true;
}
dd::Systems::PhysicsSystem::~PhysicsSystem()
{
for (auto i = m_BodiesToEntities.begin(); i != m_BodiesToEntities.end(); i++) {
b2Body* body = i->first;
body->GetWorld()->DestroyBody(body);
//delete body;
}
m_BodiesToEntities.clear();
m_EntitiesToBodies.clear();
m_Impulses.clear();
//TODO:REMOVE PARTICLE SYSTEMS
if (m_ContactListener != nullptr) {
delete m_ContactListener;
m_ContactListener = nullptr;
}
if (m_PhysicsWorld != nullptr) {
delete m_PhysicsWorld;
m_PhysicsWorld = nullptr;
}
}