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squidout/src/game/Rendering
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History
Jace d197ec07ad Merge branch 'master' into directx
Conflicts:
	include/Core/Engine.h
2015-10-20 15:13:20 +02:00
..
DirectX
Passthrough shader for DirectX GUI
2015-10-20 13:52:07 +02:00
OpenGL
Merge branch 'master' into directx
2015-10-20 15:13:20 +02:00
AnimationSystem.cpp
Pause and Resume events completed and game-crashing bug fixed. I think.
2015-10-19 14:56:44 +02:00
Camera.cpp
Working DirectX textures
2015-10-19 13:39:00 +02:00
OBJ.cpp
Separated OpenGL specific code into its own "compilation unit"
2015-10-19 13:37:59 +02:00
PNG.cpp
PNG loader now converts RGB to RGBA, because we'd rather treat them the same way when rendering, especially in DirectX
2015-10-20 12:07:30 +02:00
RawModel.cpp
All vertex attributes now present in DX shaders
2015-10-19 13:53:12 +02:00
Skeleton.cpp
Separated OpenGL specific code into its own "compilation unit"
2015-10-19 13:37:59 +02:00
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