Files
squidout/include/Game/HUD.h
T
2015-09-25 05:39:09 +02:00

54 lines
1.3 KiB
C++

#ifndef GUI_HUD_H__
#define GUI_HUD_H__
#include "GUI/Frame.h"
#include "GUI/TextureFrame.h"
#include "GUI/NumberFrame.h"
#include "Core/EKeyUp.h"
#include "Game/EScoreEvent.h"
namespace dd
{
namespace GUI
{
class HUD : public Frame
{
public:
HUD(Frame* parent, std::string name)
: Frame(parent, name)
{
Width = parent->Width;
Height = parent->Height;
m_LevelIndicator = new GUI::TextureFrame(this, "HUDLevelIndicator");
m_LevelIndicator->SetTexture("Textures/GUI/HUD/LevelIndicatorBG.png");
m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator");
m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png");
m_ScoreIndicator->SetRight(Right());
m_ScoreNumberFrame = new GUI::NumberFrame(m_ScoreIndicator, "HUDScoreNumberFrame");
m_ScoreNumberFrame->X = 15;
m_ScoreNumberFrame->Y = 21;
EVENT_SUBSCRIBE_MEMBER(m_EScore, &HUD::OnScore);
}
private:
TextureFrame* m_LevelIndicator = nullptr;
TextureFrame* m_ScoreIndicator = nullptr;
NumberFrame* m_ScoreNumberFrame = nullptr;
EventRelay<Frame, Events::ScoreEvent> m_EScore;
bool OnScore(const Events::ScoreEvent& event)
{
m_ScoreNumberFrame->SetNumber(m_ScoreNumberFrame->Number() + event.Score);
}
};
}
}
#endif