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squidout/include/Core/CTransform.h
T
2015-09-04 10:02:06 +02:00

51 lines
1.3 KiB
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/*
This file is part of Daydream Engine.
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
Daydream Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daydream Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef Components_Transform_h__
#define Components_Transform_h__
#include "Core/Component.h"
namespace dd
{
namespace Components
{
/** Spatial data of an entity. */
struct Transform : public Component
{
Transform()
: Scale(glm::vec3(1.f)) { }
/** Position in world coordinates (meters). */
glm::vec3 Position;
/** Orientation in quaternion form. */
glm::quat Orientation;
/** Current velocity of the entity in m/s. */
glm::vec3 Velocity;
/** Physical scale multiplier. */
glm::vec3 Scale;
};
}
}
#endif // Components_Transform_h__