75 lines
1.5 KiB
C++
75 lines
1.5 KiB
C++
/*
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This file is part of Daydream Engine.
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Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
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Daydream Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Daydream Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef Events_GamepadButton_h__
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#define Events_GamepadButton_h__
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Gamepad
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{
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/** Gamepad button type */
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enum class Button
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{
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Up,
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Down,
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Left,
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Right,
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Start,
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Back,
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LeftThumb,
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RightThumb,
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LeftShoulder,
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RightShoulder,
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A,
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B,
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X,
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Y,
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LAST = Y
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};
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}
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namespace Events
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{
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/** Thrown on gamepad button press. */
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struct GamepadButtonDown : Event
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{
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/** ID of the gamepad. */
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int GamepadID;
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/** The button that was pressed. */
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Gamepad::Button Button;
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};
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/** Thrown on gamepad button release. */
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struct GamepadButtonUp : Event
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{
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/** ID of the gamepad. */
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int GamepadID;
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/** The button that was released. */
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Gamepad::Button Button;
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};
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}
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}
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#endif // Events_GamepadButton_h__
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