Files
squidout/src/game/Game/LifeSystem.cpp
T
PlatinumSkink fd569f7a52 Fixed PadSystem
2015-10-22 16:57:10 +02:00

126 lines
3.3 KiB
C++

//
// Created by Adniklastrator on 2015-10-13.
//
#include "PrecompiledHeader.h"
#include "Game/LifeSystem.h"
void dd::Systems::LifeSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EPause, &LifeSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &LifeSystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, &LifeSystem::OnLifeLost);
for (int i = 0; i < Lives(); i++) {
CreateLife(i);
}
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
}
void dd::Systems::LifeSystem::Update(double dt)
{
if (m_Pause) {
return;
}
if (Lives() < 0) {
Events::KrakenAttackEnd ek;
EventBroker->Publish(ek);
Events::GameOver e;
EventBroker->Publish(e);
Events::Pause p;
p.Type = "All";
EventBroker->Publish(p);
//TODO: Make this not so ugly
SetLives(3);
}
}
void dd::Systems::LifeSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
if (m_Pause) {
return;
}
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; }
auto life = m_World->GetComponent<Components::Life>(entity);
if (life != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (life->Left) {
if (transform->Position.x > 3) {
life->Left = false;
transform->Velocity.x = m_LifeSpeed;
}
} else {
if (transform->Position.x < -3) {
life->Left = true;
transform->Velocity.x = -m_LifeSpeed;
}
}
transform->Position.x += transform->Velocity.x * dt;
/*glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
glm::vec2 up = glm::vec2(0.f, 1.f);
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));*/
if (Lives() != PastLives()) {
if (life->Number + 1 == PastLives()) {
m_World->RemoveEntity(entity);
SetPastLives(Lives());
}
}
}
}
void dd::Systems::LifeSystem::CreateLife(int number)
{
auto life = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
//transform->Position = glm::vec3(-1.5f + number * 1.5f, -3.f, -10.f);
transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
/*transform->Scale = glm::vec3(0.2f, 0.2f, 0.2f);
transform->Velocity.x = m_LifeSpeed;*/
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
lifeNr->Number = number;
auto model = m_World->AddComponent<Components::Model>(life);
model->ModelFile = "Models/Sid/Sid.dae";
auto anim = m_World->AddComponent<Components::Animation>(life);
anim->Speed = 0.f;
m_World->CommitEntity(life);
}
bool dd::Systems::LifeSystem::OnLifeLost(const dd::Events::LifeLost &event)
{
if (!m_GodMode){
SetLives(Lives() - 1);
return true;
}
return true;
}
bool dd::Systems::LifeSystem::OnPause(const dd::Events::Pause &event)
{
/*if (event.Type != "LifeSystem" && event.Type != "All") {
return false;
}*/
m_Pause = true;
return true;
}
bool dd::Systems::LifeSystem::OnResume(const dd::Events::Resume &event)
{
/*if (event.Type != "LifeSystem" && event.Type != "All") {
return false;
}*/
m_Pause = false;
return true;
}