Miniature grabbing

This commit is contained in:
2016-05-26 23:53:37 +02:00
parent a173e5741f
commit 17576b4713
4 changed files with 51 additions and 14 deletions
+1 -5
View File
@@ -2,16 +2,12 @@
using System.Collections;
public class FurnitureMiniature : MonoBehaviour {
public void Grab(Transform attachment) {
public void Grab() {
transform.parent = null;
foreach (var collider in GetComponentsInChildren<Collider>()) {
collider.enabled = false;
}
GetComponent<Rigidbody>().isKinematic = true;
var mini = gameObject.AddComponent<WarehouseMiniatureAnim>();
mini.DestinationAttachment = attachment;
mini.Duration = 0.33f;
}
public void Release() {