Miniature grabbing

This commit is contained in:
2016-05-26 23:53:37 +02:00
parent a173e5741f
commit 17576b4713
4 changed files with 51 additions and 14 deletions
+50 -9
View File
@@ -1,14 +1,17 @@
using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;
public class RightController : MonoBehaviour {
public Transform MiniatureAttachmentPoint;
SteamVR_LaserPointer laserPointer;
SteamVR_ControllerEvents controllerEvents;
BoxCollider boxCollider;
WarehouseColumn warehouse;
HashSet<GameObject> touchingItems = new HashSet<GameObject>();
GameObject heldItem;
WarehouseRow whRow = null;
@@ -48,11 +51,17 @@ public class RightController : MonoBehaviour {
}
}
RaycastHit raycast() {
var ray = new Ray(transform.position, transform.forward);
RaycastHit hit;
bool bHit = Physics.Raycast(ray, out hit);
return hit;
void OnTriggerEnter(Collider other) {
var mini = other.GetComponentInParent<FurnitureMiniature>();
if (mini == null) {
return;
}
touchingItems.Add(other.gameObject);
}
void OnTriggerExit(Collider other) {
touchingItems.Remove(other.gameObject);
}
// Furniture picking
@@ -82,7 +91,28 @@ public class RightController : MonoBehaviour {
}
bool grabByProximity() {
return false;
GameObject closest = null;
foreach (var obj in touchingItems) {
if (closest == null) {
closest = obj;
continue;
}
if ((obj.transform.position - boxCollider.bounds.center).magnitude < (closest.transform.position - boxCollider.bounds.center).magnitude) {
closest = obj;
}
}
if (closest == null) {
return false;
}
var mini = closest.GetComponentInParent<FurnitureMiniature>();
mini.Grab();
mini.transform.parent = transform;
heldItem = mini.gameObject;
return true;
}
bool grabByLaser() {
@@ -98,18 +128,29 @@ public class RightController : MonoBehaviour {
var warehouseItem = result.rigidbody.GetComponent<WarehouseItem>();
if (warehouseItem) {
var mini = warehouseItem.Pick();
mini.Grab(MiniatureAttachmentPoint);
var anim = mini.GetComponent<WarehouseMiniatureAnim>();
mini.Grab();
var anim = mini.gameObject.AddComponent<WarehouseMiniatureAnim>();
anim.OriginItem = warehouseItem;
anim.DestinationAttachment = MiniatureAttachmentPoint;
anim.GoalScale = new Vector3(0.05f, 0.05f, 0.05f);
anim.Duration = 0.33f;
heldItem = mini.gameObject;
return true;
}
// Warehouse miniature grabbing remotely
var furnitureMini = result.rigidbody.GetComponent<FurnitureMiniature>();
if (furnitureMini) {
furnitureMini.Grab(MiniatureAttachmentPoint);
furnitureMini.Grab();
var anim = furnitureMini.gameObject.AddComponent<WarehouseMiniatureAnim>();
//anim.OriginItem = furnitureMini;
anim.DestinationAttachment = MiniatureAttachmentPoint;
anim.Duration = 0.33f;
heldItem = furnitureMini.gameObject;
return true;
}