Miniature grabbing

This commit is contained in:
2016-05-26 23:53:37 +02:00
parent a173e5741f
commit 17576b4713
4 changed files with 51 additions and 14 deletions
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+1 -5
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@@ -2,16 +2,12 @@
using System.Collections; using System.Collections;
public class FurnitureMiniature : MonoBehaviour { public class FurnitureMiniature : MonoBehaviour {
public void Grab(Transform attachment) { public void Grab() {
transform.parent = null; transform.parent = null;
foreach (var collider in GetComponentsInChildren<Collider>()) { foreach (var collider in GetComponentsInChildren<Collider>()) {
collider.enabled = false; collider.enabled = false;
} }
GetComponent<Rigidbody>().isKinematic = true; GetComponent<Rigidbody>().isKinematic = true;
var mini = gameObject.AddComponent<WarehouseMiniatureAnim>();
mini.DestinationAttachment = attachment;
mini.Duration = 0.33f;
} }
public void Release() { public void Release() {
+50 -9
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@@ -1,14 +1,17 @@
using UnityEngine; using UnityEngine;
using System.Collections; using System.Collections;
using System; using System;
using System.Collections.Generic;
public class RightController : MonoBehaviour { public class RightController : MonoBehaviour {
public Transform MiniatureAttachmentPoint; public Transform MiniatureAttachmentPoint;
SteamVR_LaserPointer laserPointer; SteamVR_LaserPointer laserPointer;
SteamVR_ControllerEvents controllerEvents; SteamVR_ControllerEvents controllerEvents;
BoxCollider boxCollider;
WarehouseColumn warehouse; WarehouseColumn warehouse;
HashSet<GameObject> touchingItems = new HashSet<GameObject>();
GameObject heldItem; GameObject heldItem;
WarehouseRow whRow = null; WarehouseRow whRow = null;
@@ -48,11 +51,17 @@ public class RightController : MonoBehaviour {
} }
} }
RaycastHit raycast() { void OnTriggerEnter(Collider other) {
var ray = new Ray(transform.position, transform.forward); var mini = other.GetComponentInParent<FurnitureMiniature>();
RaycastHit hit; if (mini == null) {
bool bHit = Physics.Raycast(ray, out hit); return;
return hit; }
touchingItems.Add(other.gameObject);
}
void OnTriggerExit(Collider other) {
touchingItems.Remove(other.gameObject);
} }
// Furniture picking // Furniture picking
@@ -82,7 +91,28 @@ public class RightController : MonoBehaviour {
} }
bool grabByProximity() { bool grabByProximity() {
return false; GameObject closest = null;
foreach (var obj in touchingItems) {
if (closest == null) {
closest = obj;
continue;
}
if ((obj.transform.position - boxCollider.bounds.center).magnitude < (closest.transform.position - boxCollider.bounds.center).magnitude) {
closest = obj;
}
}
if (closest == null) {
return false;
}
var mini = closest.GetComponentInParent<FurnitureMiniature>();
mini.Grab();
mini.transform.parent = transform;
heldItem = mini.gameObject;
return true;
} }
bool grabByLaser() { bool grabByLaser() {
@@ -98,18 +128,29 @@ public class RightController : MonoBehaviour {
var warehouseItem = result.rigidbody.GetComponent<WarehouseItem>(); var warehouseItem = result.rigidbody.GetComponent<WarehouseItem>();
if (warehouseItem) { if (warehouseItem) {
var mini = warehouseItem.Pick(); var mini = warehouseItem.Pick();
mini.Grab(MiniatureAttachmentPoint); mini.Grab();
var anim = mini.GetComponent<WarehouseMiniatureAnim>();
var anim = mini.gameObject.AddComponent<WarehouseMiniatureAnim>();
anim.OriginItem = warehouseItem; anim.OriginItem = warehouseItem;
anim.DestinationAttachment = MiniatureAttachmentPoint;
anim.GoalScale = new Vector3(0.05f, 0.05f, 0.05f); anim.GoalScale = new Vector3(0.05f, 0.05f, 0.05f);
anim.Duration = 0.33f;
heldItem = mini.gameObject; heldItem = mini.gameObject;
return true; return true;
} }
// Warehouse miniature grabbing remotely // Warehouse miniature grabbing remotely
var furnitureMini = result.rigidbody.GetComponent<FurnitureMiniature>(); var furnitureMini = result.rigidbody.GetComponent<FurnitureMiniature>();
if (furnitureMini) { if (furnitureMini) {
furnitureMini.Grab(MiniatureAttachmentPoint); furnitureMini.Grab();
var anim = furnitureMini.gameObject.AddComponent<WarehouseMiniatureAnim>();
//anim.OriginItem = furnitureMini;
anim.DestinationAttachment = MiniatureAttachmentPoint;
anim.Duration = 0.33f;
heldItem = furnitureMini.gameObject; heldItem = furnitureMini.gameObject;
return true; return true;
} }
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