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using System;
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using UnityEngine;
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namespace UnityStandardAssets.Utility
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{
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public class TimedObjectDestructor : MonoBehaviour
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{
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[SerializeField] private float m_TimeOut = 1.0f;
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[SerializeField] private bool m_DetachChildren = false;
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private void Awake()
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{
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Invoke("DestroyNow", m_TimeOut);
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}
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private void DestroyNow()
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{
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if (m_DetachChildren)
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{
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transform.DetachChildren();
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}
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DestroyObject(gameObject);
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}
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}
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}
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