Fonts with a shader that has depth
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Shader "GUI/TextWithDepth" {
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Properties{
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_MainTex("Font Texture", 2D) = "white" {}
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_Color("Text Color", Color) = (1, 1, 1, 1)
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}
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SubShader{
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Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
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Lighting Off Cull Off ZWrite Off Fog{ Mode Off }
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Blend SrcAlpha OneMinusSrcAlpha
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Pass{
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Color[_Color]
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SetTexture[_MainTex]{
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combine primary, texture * primary
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}
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}
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}
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}
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