Fonts with a shader that has depth
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timeCreated: 1464027391
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licenseType: Free
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TrueTypeFontImporter:
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serializedVersion: 3
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fontSize: 256
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forceTextureCase: 0
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characterSpacing: 1
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characterPadding: 0
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includeFontData: 1
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fontNames: []
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fallbackFontReferences:
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- {fileID: 12800000, guid: e201ce4f474f0c14981abdac6bf8860c, type: 3}
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customCharacters:
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fontRenderingMode: 0
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ascentCalculationMode: 1
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TrueTypeFontImporter:
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serializedVersion: 3
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fontSize: 16
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forceTextureCase: -2
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characterSpacing: 1
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characterPadding: 0
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includeFontData: 1
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fontNames: []
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fallbackFontReferences: []
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customCharacters:
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fontRenderingMode: 0
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ascentCalculationMode: 1
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userData:
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assetBundleName:
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licenseType: Free
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TrueTypeFontImporter:
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serializedVersion: 3
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fontSize: 256
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forceTextureCase: 0
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characterSpacing: 1
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characterPadding: 0
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includeFontData: 1
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fontNames: []
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fallbackFontReferences: []
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customCharacters:
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fontRenderingMode: 0
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ascentCalculationMode: 1
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userData:
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assetBundleName:
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guid: 7b169001aae2ade4ab847648fa6f3161
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timeCreated: 1464027130
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licenseType: Free
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guid: 82d579c5a2c97954d8f0f0b3f7d2d7b8
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timeCreated: 1464026599
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licenseType: Free
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TrueTypeFontImporter:
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serializedVersion: 3
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fontSize: 256
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forceTextureCase: 0
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characterSpacing: 1
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characterPadding: 0
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includeFontData: 1
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fontNames: []
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fallbackFontReferences: []
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customCharacters:
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fontRenderingMode: 0
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ascentCalculationMode: 1
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userData:
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Shader "GUI/TextWithDepth" {
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Properties{
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_MainTex("Font Texture", 2D) = "white" {}
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_Color("Text Color", Color) = (1, 1, 1, 1)
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}
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SubShader{
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Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
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Lighting Off Cull Off ZWrite Off Fog{ Mode Off }
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Blend SrcAlpha OneMinusSrcAlpha
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Pass{
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Color[_Color]
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SetTexture[_MainTex]{
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combine primary, texture * primary
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}
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}
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}
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}
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fileFormatVersion: 2
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guid: 51af322cb585ad744afc1c60957cb4c8
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timeCreated: 1464025853
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licenseType: Free
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||||||
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ShaderImporter:
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defaultTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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