Outline for selected objects
This commit is contained in:
@@ -0,0 +1,81 @@
|
||||
Shader "Outlined/Silhouette Only" {
|
||||
Properties {
|
||||
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
||||
_Outline ("Outline width", Range (0.0, 0.03)) = .005
|
||||
}
|
||||
|
||||
CGINCLUDE
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata {
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float4 pos : POSITION;
|
||||
float4 color : COLOR;
|
||||
};
|
||||
|
||||
uniform float _Outline;
|
||||
uniform float4 _OutlineColor;
|
||||
|
||||
v2f vert(appdata v) {
|
||||
// just make a copy of incoming vertex data but scaled according to normal direction
|
||||
v2f o;
|
||||
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
|
||||
|
||||
float3 norm = mul ((float3x3)UNITY_MATRIX_IT_MV, v.normal);
|
||||
float2 offset = TransformViewToProjection(norm.xy);
|
||||
|
||||
o.pos.xy += offset * o.pos.z * _Outline;
|
||||
o.color = _OutlineColor;
|
||||
return o;
|
||||
}
|
||||
ENDCG
|
||||
|
||||
SubShader {
|
||||
Tags { "Queue" = "Transparent" }
|
||||
|
||||
Pass {
|
||||
Name "BASE"
|
||||
Cull Back
|
||||
Blend Zero One
|
||||
|
||||
// uncomment this to hide inner details:
|
||||
//Offset -8, -8
|
||||
|
||||
SetTexture [_OutlineColor] {
|
||||
ConstantColor (0,0,0,0)
|
||||
Combine constant
|
||||
}
|
||||
}
|
||||
|
||||
// note that a vertex shader is specified here but its using the one above
|
||||
Pass {
|
||||
Name "OUTLINE"
|
||||
Tags { "LightMode" = "Always" }
|
||||
Cull Front
|
||||
|
||||
// you can choose what kind of blending mode you want for the outline
|
||||
//Blend SrcAlpha OneMinusSrcAlpha // Normal
|
||||
//Blend One One // Additive
|
||||
Blend One OneMinusDstColor // Soft Additive
|
||||
//Blend DstColor Zero // Multiplicative
|
||||
//Blend DstColor SrcColor // 2x Multiplicative
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
half4 frag(v2f i) :COLOR {
|
||||
return i.color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
Fallback "Diffuse"
|
||||
}
|
||||
Reference in New Issue
Block a user