Added GetDirectionAtDistance for the bézier curve.
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@@ -30,6 +30,8 @@ public class WarehouseColumn : MonoBehaviour {
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distance = Mathf.Repeat(distance, curve.length);
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var pos = curve.GetUniformPointAtDistance(distance);
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row.position = pos;
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//var dir = curve.GetDirectionAtDistance(distance);
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//row.LookAt(pos + dir);
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}
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}
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}
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