Trying to figure stuff out

This commit is contained in:
2016-05-26 22:56:11 +02:00
parent c060eea6bb
commit 9c68c18384
27 changed files with 135 additions and 62 deletions
+9 -28
View File
@@ -1,40 +1,21 @@
using UnityEngine;
using System.Collections;
public class WarehouseItem : FurnitureObject {
public class WarehouseItem : MonoBehaviour {
public override void Grab(Transform attachment) {
var replacement = GameObject.Instantiate(this);
replacement.transform.parent = transform.parent;
replacement.transform.SetSiblingIndex(transform.GetSiblingIndex());
public FurnitureMiniature Pick() {
var clone = GameObject.Instantiate(this);
transform.parent = null;
foreach (var collider in GetComponentsInChildren<Collider>()) {
foreach (var collider in clone.GetComponentsInChildren<Collider>()) {
collider.enabled = false;
}
GetComponent<Rigidbody>().isKinematic = true;
clone.GetComponent<Rigidbody>().isKinematic = true;
var mini = gameObject.AddComponent<WarehouseMiniatureAnim>();
mini.OriginItem = replacement;
mini.DestinationAttachment = attachment;
mini.Duration = 0.33f;
mini.GoalScale = new Vector3(0.05f, 0.05f, 0.05f);
}
// Convert into a miniature
Destroy(clone.GetComponent<WarehouseItem>());
var mini = clone.gameObject.AddComponent<FurnitureMiniature>();
public override void Release() {
var mini = gameObject.GetComponent<WarehouseMiniatureAnim>();
if (mini) {
mini.End();
}
transform.parent = null;
foreach (var collider in GetComponentsInChildren<Collider>()) {
collider.enabled = true;
}
GetComponent<Rigidbody>().isKinematic = false;
gameObject.AddComponent<FurnitureMiniature>();
Destroy(this);
return mini;
}
// Use this for initialization