WIP furniture picking
This commit is contained in:
Executable
+39
@@ -0,0 +1,39 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class FurnitureMiniature : FurnitureObject {
|
||||
public override void Grab(Transform attachment) {
|
||||
transform.parent = null;
|
||||
foreach (var collider in GetComponentsInChildren<Collider>()) {
|
||||
collider.enabled = false;
|
||||
}
|
||||
GetComponent<Rigidbody>().isKinematic = true;
|
||||
|
||||
var mini = gameObject.AddComponent<WarehouseMiniatureAnim>();
|
||||
mini.DestinationAttachment = attachment;
|
||||
mini.Duration = 0.33f;
|
||||
}
|
||||
|
||||
public override void Release() {
|
||||
var mini = gameObject.GetComponent<WarehouseMiniatureAnim>();
|
||||
if (mini) {
|
||||
mini.End();
|
||||
}
|
||||
|
||||
transform.parent = null;
|
||||
foreach (var collider in GetComponentsInChildren<Collider>()) {
|
||||
collider.enabled = true;
|
||||
}
|
||||
GetComponent<Rigidbody>().isKinematic = false;
|
||||
}
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user