WIP furniture picking
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+50
-18
@@ -1,13 +1,16 @@
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using UnityEngine;
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using System.Collections;
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using System;
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public class RightController : MonoBehaviour {
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public GameObject banana;
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public GameObject viveController;
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public Transform MiniatureAttachmentPoint;
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SteamVR_TrackedController trackedController;
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SteamVR_LaserPointer laserPointer;
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SteamVR_ControllerEvents controllerEvents;
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WarehouseColumn warehouse;
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FurnitureObject heldItem;
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WarehouseRow whRow = null;
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Vector3? whScrollStartPos = null;
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float whScrollDistance;
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@@ -17,24 +20,22 @@ public class RightController : MonoBehaviour {
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float whRowScrollOffset = 0.0f;
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void Awake() {
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trackedController = GetComponent<SteamVR_TrackedController>();
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trackedController.TriggerClicked += triggerClicked;
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trackedController.TriggerUnclicked += triggerUnclicked;
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laserPointer = GetComponent<SteamVR_LaserPointer>();
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controllerEvents = GetComponent<SteamVR_ControllerEvents>();
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controllerEvents.TriggerClicked += triggerClicked;
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controllerEvents.TriggerUnclicked += triggerUnclicked;
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controllerEvents.TouchpadClicked += touchpadClicked;
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controllerEvents.TouchpadUnclicked += touchpadUnclicked;
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warehouse = GameObject.Find("Warehouse/Shelves/Column").GetComponent<WarehouseColumn>();
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}
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void Start () {
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GetComponent<ViewFrustrumTrigger>().LeaveView += toggleBanana;
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void Start () {
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laserPointer.pointer.layer = 9;
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}
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void toggleBanana() {
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banana.SetActive(!banana.activeSelf);
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viveController.SetActive(!viveController.activeSelf);
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}
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void Update () {
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// Warehouse scroll
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if (whScrollStartPos != null) {
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Vector3 curPos = transform.position + (transform.forward * whScrollDistance);
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@@ -54,7 +55,12 @@ public class RightController : MonoBehaviour {
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return hit;
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}
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void triggerClicked(object sender, ClickedEventArgs e) {
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// Furniture picking
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void triggerClicked(object sender, ControllerClickedEventArgs e) {
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if (heldItem != null) {
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return;
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}
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var ray = new Ray(transform.position, transform.forward);
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RaycastHit result;
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bool hit = Physics.Raycast(ray, out result);
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@@ -63,7 +69,34 @@ public class RightController : MonoBehaviour {
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return;
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}
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var item = result.transform.GetComponent<WarehouseItem>();
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var item = result.transform.GetComponentInParent<FurnitureObject>();
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if (!item) {
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return;
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}
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item.Grab(MiniatureAttachmentPoint);
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heldItem = item;
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}
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void triggerUnclicked(object sender, ControllerClickedEventArgs e) {
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if (heldItem == null) {
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return;
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}
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heldItem.Release();
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heldItem = null;
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}
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// Furniture scrolling by drag
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void touchpadClicked(object sender, ControllerClickedEventArgs e) {
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var ray = new Ray(transform.position, transform.forward);
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RaycastHit result;
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bool hit = Physics.Raycast(ray, out result);
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if (!hit) {
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return;
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}
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var item = result.transform.GetComponentInParent<WarehouseItem>();
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if (!item) {
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return;
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}
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@@ -74,8 +107,7 @@ public class RightController : MonoBehaviour {
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whBaseOffset = warehouse.Offset;
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whRowBaseOffset = whRow.Offset;
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}
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void triggerUnclicked(object sender, ClickedEventArgs e) {
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void touchpadUnclicked(object sender, ControllerClickedEventArgs e) {
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if (whScrollStartPos != null) {
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whScrollStartPos = null;
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}
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