WIP furniture picking

This commit is contained in:
2016-05-26 16:11:13 +02:00
parent 8b70a93eb1
commit c2e8ef71e7
55 changed files with 3306 additions and 45 deletions
+50 -18
View File
@@ -1,13 +1,16 @@
using UnityEngine;
using System.Collections;
using System;
public class RightController : MonoBehaviour {
public GameObject banana;
public GameObject viveController;
public Transform MiniatureAttachmentPoint;
SteamVR_TrackedController trackedController;
SteamVR_LaserPointer laserPointer;
SteamVR_ControllerEvents controllerEvents;
WarehouseColumn warehouse;
FurnitureObject heldItem;
WarehouseRow whRow = null;
Vector3? whScrollStartPos = null;
float whScrollDistance;
@@ -17,24 +20,22 @@ public class RightController : MonoBehaviour {
float whRowScrollOffset = 0.0f;
void Awake() {
trackedController = GetComponent<SteamVR_TrackedController>();
trackedController.TriggerClicked += triggerClicked;
trackedController.TriggerUnclicked += triggerUnclicked;
laserPointer = GetComponent<SteamVR_LaserPointer>();
controllerEvents = GetComponent<SteamVR_ControllerEvents>();
controllerEvents.TriggerClicked += triggerClicked;
controllerEvents.TriggerUnclicked += triggerUnclicked;
controllerEvents.TouchpadClicked += touchpadClicked;
controllerEvents.TouchpadUnclicked += touchpadUnclicked;
warehouse = GameObject.Find("Warehouse/Shelves/Column").GetComponent<WarehouseColumn>();
}
void Start () {
GetComponent<ViewFrustrumTrigger>().LeaveView += toggleBanana;
void Start () {
laserPointer.pointer.layer = 9;
}
void toggleBanana() {
banana.SetActive(!banana.activeSelf);
viveController.SetActive(!viveController.activeSelf);
}
void Update () {
// Warehouse scroll
if (whScrollStartPos != null) {
Vector3 curPos = transform.position + (transform.forward * whScrollDistance);
@@ -54,7 +55,12 @@ public class RightController : MonoBehaviour {
return hit;
}
void triggerClicked(object sender, ClickedEventArgs e) {
// Furniture picking
void triggerClicked(object sender, ControllerClickedEventArgs e) {
if (heldItem != null) {
return;
}
var ray = new Ray(transform.position, transform.forward);
RaycastHit result;
bool hit = Physics.Raycast(ray, out result);
@@ -63,7 +69,34 @@ public class RightController : MonoBehaviour {
return;
}
var item = result.transform.GetComponent<WarehouseItem>();
var item = result.transform.GetComponentInParent<FurnitureObject>();
if (!item) {
return;
}
item.Grab(MiniatureAttachmentPoint);
heldItem = item;
}
void triggerUnclicked(object sender, ControllerClickedEventArgs e) {
if (heldItem == null) {
return;
}
heldItem.Release();
heldItem = null;
}
// Furniture scrolling by drag
void touchpadClicked(object sender, ControllerClickedEventArgs e) {
var ray = new Ray(transform.position, transform.forward);
RaycastHit result;
bool hit = Physics.Raycast(ray, out result);
if (!hit) {
return;
}
var item = result.transform.GetComponentInParent<WarehouseItem>();
if (!item) {
return;
}
@@ -74,8 +107,7 @@ public class RightController : MonoBehaviour {
whBaseOffset = warehouse.Offset;
whRowBaseOffset = whRow.Offset;
}
void triggerUnclicked(object sender, ClickedEventArgs e) {
void touchpadUnclicked(object sender, ControllerClickedEventArgs e) {
if (whScrollStartPos != null) {
whScrollStartPos = null;
}