WIP furniture picking
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+35
-1
@@ -1,7 +1,41 @@
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using UnityEngine;
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using System.Collections;
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public class WarehouseItem : MonoBehaviour {
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public class WarehouseItem : FurnitureObject {
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public override void Grab(Transform attachment) {
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var replacement = GameObject.Instantiate(this);
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replacement.transform.parent = transform.parent;
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replacement.transform.SetSiblingIndex(transform.GetSiblingIndex());
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transform.parent = null;
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foreach (var collider in GetComponentsInChildren<Collider>()) {
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collider.enabled = false;
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}
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GetComponent<Rigidbody>().isKinematic = true;
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var mini = gameObject.AddComponent<WarehouseMiniatureAnim>();
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mini.OriginItem = replacement;
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mini.DestinationAttachment = attachment;
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mini.Duration = 0.33f;
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mini.GoalScale = new Vector3(0.05f, 0.05f, 0.05f);
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}
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public override void Release() {
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var mini = gameObject.GetComponent<WarehouseMiniatureAnim>();
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if (mini) {
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mini.End();
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}
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transform.parent = null;
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foreach (var collider in GetComponentsInChildren<Collider>()) {
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collider.enabled = true;
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}
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GetComponent<Rigidbody>().isKinematic = false;
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gameObject.AddComponent<FurnitureMiniature>();
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Destroy(this);
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}
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// Use this for initialization
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void Start () {
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