Finito.
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@@ -220,7 +220,7 @@ public class SteamVR_Render : MonoBehaviour
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c.transform.localRotation = vr.eyes[i].rot;
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// Update position to keep from getting culled
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cameraMask.transform.position = c.transform.position;
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//cameraMask.transform.position = c.transform.position;
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var camera = c.GetComponent<Camera>();
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camera.targetTexture = SteamVR_Camera.GetSceneTexture(camera.hdr);
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@@ -321,9 +321,9 @@ public class SteamVR_Render : MonoBehaviour
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void Awake()
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{
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#if (UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
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var go = new GameObject("cameraMask");
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go.transform.parent = transform;
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cameraMask = go.AddComponent<SteamVR_CameraMask>();
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//var go = new GameObject("cameraMask");
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//go.transform.parent = transform;
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//cameraMask = go.AddComponent<SteamVR_CameraMask>();
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#endif
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if (externalCamera == null && System.IO.File.Exists(externalCameraConfigPath))
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{
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