Rough warehouse browsing by grabbing warehouse items with trigger

This commit is contained in:
2016-05-24 00:41:58 +02:00
parent 79a7a0b811
commit f44d87f51d
5 changed files with 70 additions and 8 deletions
+3 -3
View File
@@ -7,11 +7,11 @@ using UnityEditor;
public class WarehouseRow : MonoBehaviour {
public string Category;
public float Offset { get; set; }
BezierCurve curve;
Transform furniture;
float offset = 0;
void Awake() {
curve = transform.Find("Curve").GetComponent<BezierCurve>();
furniture = transform.Find("Furniture");
@@ -43,7 +43,7 @@ public class WarehouseRow : MonoBehaviour {
foreach (Transform t in furniture) {
var i = t.GetSiblingIndex();
var distance = (float)i / (furniture.childCount) * curve.length + offset;
var distance = (float)i / (furniture.childCount) * curve.length + Offset;
distance = Mathf.Repeat(distance, curve.length);
var pos = curve.GetPointAtDistance(distance);
t.position = pos;