using UnityEngine; using System.Collections; public class FurnitureMiniature : MonoBehaviour { public void Grab() { transform.parent = null; foreach (var collider in GetComponentsInChildren()) { collider.enabled = false; } GetComponent().isKinematic = true; } public void Release() { var mini = gameObject.GetComponent(); if (mini) { mini.End(); } transform.parent = null; foreach (var collider in GetComponentsInChildren()) { collider.enabled = true; } GetComponent().isKinematic = false; } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }