using UnityEngine; using System.Collections; public class CameraFade : MonoBehaviour { private float alpha = 0.0F; // Use this for initialization void Start () { } // Update is called once per frame void Update () { int deviceIndex = 4; alpha = SteamVR_Controller.Input(deviceIndex).GetAxis(Valve.VR.EVRButtonId.k_EButton_SteamVR_Trigger).x; } void OnRenderImage(RenderTexture src, RenderTexture dest) { } }