using UnityEngine; using System.Collections; public class LeftController : MonoBehaviour { // Use this for initialization void Start () { var trackedController = GetComponent(); trackedController.TriggerClicked += TriggerClicked; trackedController.Gripped += Gripped; } // Update is called once per frame void Update () { } void TriggerClicked(object sender, ClickedEventArgs e) { SteamVR_Fade.Start(Color.black, 2); //var warehouseCamera = GameObject.FindWithTag("WarehouseCamera").GetComponent(); //warehouseCamera.enabled = true; } void Gripped(object sender, ClickedEventArgs e) { var warehouseCamera = GameObject.FindWithTag("WarehouseCamera").GetComponent(); warehouseCamera.enabled = false; } }