Files
vstyler/Assets/Resources/TransparencyBitch.shader
2016-05-27 23:44:15 +02:00

48 lines
869 B
Plaintext
Executable File

Shader "Custom/TransparencyBitch" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_BlendTex ("Overlay", 2D) = "white" {}
_Ratio ("Ratio", Float) = 0
}
CGINCLUDE
#include "UnityCG.cginc"
uniform sampler2D _MainTex;
uniform sampler2D _BlendTex;
uniform float _Ratio;
struct v2f {
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
};
v2f vert(appdata_base v) {
v2f o;
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
o.tex = v.texcoord;
return o;
}
float4 frag(v2f i) : COLOR {
float4 color = tex2D(_MainTex, i.tex);
float4 color2 = tex2D(_BlendTex, i.tex);
return float4(color.rgb * (1 - _Ratio) + color2.rgb * (_Ratio), 1);
}
ENDCG
SubShader {
Pass {
ZTest Always Cull Off ZWrite Off
Fog { Mode Off }
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
ENDCG
}
}
}