Files
vstyler/Assets/WarehouseItem.cs
T
2016-05-26 16:11:13 +02:00

50 lines
1.3 KiB
C#
Executable File

using UnityEngine;
using System.Collections;
public class WarehouseItem : FurnitureObject {
public override void Grab(Transform attachment) {
var replacement = GameObject.Instantiate(this);
replacement.transform.parent = transform.parent;
replacement.transform.SetSiblingIndex(transform.GetSiblingIndex());
transform.parent = null;
foreach (var collider in GetComponentsInChildren<Collider>()) {
collider.enabled = false;
}
GetComponent<Rigidbody>().isKinematic = true;
var mini = gameObject.AddComponent<WarehouseMiniatureAnim>();
mini.OriginItem = replacement;
mini.DestinationAttachment = attachment;
mini.Duration = 0.33f;
mini.GoalScale = new Vector3(0.05f, 0.05f, 0.05f);
}
public override void Release() {
var mini = gameObject.GetComponent<WarehouseMiniatureAnim>();
if (mini) {
mini.End();
}
transform.parent = null;
foreach (var collider in GetComponentsInChildren<Collider>()) {
collider.enabled = true;
}
GetComponent<Rigidbody>().isKinematic = false;
gameObject.AddComponent<FurnitureMiniature>();
Destroy(this);
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}