147 lines
4.2 KiB
C#
Executable File
147 lines
4.2 KiB
C#
Executable File
using UnityEngine;
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using System.Collections;
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using System;
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public class RightController : MonoBehaviour {
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public Transform MiniatureAttachmentPoint;
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SteamVR_LaserPointer laserPointer;
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SteamVR_ControllerEvents controllerEvents;
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WarehouseColumn warehouse;
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GameObject heldItem;
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WarehouseRow whRow = null;
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Vector3? whScrollStartPos = null;
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float whScrollDistance;
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float whBaseOffset = 0.0f;
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float whScrollOffset = 0.0f;
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float whRowBaseOffset = 0.0f;
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float whRowScrollOffset = 0.0f;
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void Awake() {
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laserPointer = GetComponent<SteamVR_LaserPointer>();
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controllerEvents = GetComponent<SteamVR_ControllerEvents>();
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controllerEvents.TriggerClicked += triggerClicked;
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controllerEvents.TriggerUnclicked += triggerUnclicked;
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controllerEvents.TouchpadClicked += touchpadClicked;
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controllerEvents.TouchpadUnclicked += touchpadUnclicked;
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warehouse = GameObject.Find("Warehouse/Shelves/Column").GetComponent<WarehouseColumn>();
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}
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void Start () {
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laserPointer.pointer.layer = 9;
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}
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void Update () {
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// Warehouse scroll
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if (whScrollStartPos != null) {
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Vector3 curPos = transform.position + (transform.forward * whScrollDistance);
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whScrollOffset = (curPos - whScrollStartPos).Value.y;
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whRowScrollOffset = (curPos - whScrollStartPos).Value.x;
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warehouse.Offset = whBaseOffset + (-whScrollOffset);
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whRow.Offset = whRowBaseOffset + whRowScrollOffset;
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}
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}
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RaycastHit raycast() {
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var ray = new Ray(transform.position, transform.forward);
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RaycastHit hit;
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bool bHit = Physics.Raycast(ray, out hit);
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return hit;
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}
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// Furniture picking
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void triggerClicked(object sender, ControllerClickedEventArgs e) {
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if (heldItem != null) {
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return;
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}
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if (grabByProximity()) {
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return;
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}
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if (grabByLaser()) {
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return;
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}
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}
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void triggerUnclicked(object sender, ControllerClickedEventArgs e) {
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if (heldItem == null) {
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return;
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}
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var furnitureMini = heldItem.GetComponent<FurnitureMiniature>();
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if (furnitureMini) {
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furnitureMini.Release();
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}
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heldItem = null;
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}
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bool grabByProximity() {
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return false;
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}
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bool grabByLaser() {
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var ray = new Ray(transform.position, transform.forward);
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RaycastHit result;
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bool hit = Physics.Raycast(ray, out result);
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if (!hit) {
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return false;
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}
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// Warehouse shelf grabbing
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var warehouseItem = result.rigidbody.GetComponent<WarehouseItem>();
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if (warehouseItem) {
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var mini = warehouseItem.Pick();
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mini.Grab(MiniatureAttachmentPoint);
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var anim = mini.GetComponent<WarehouseMiniatureAnim>();
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anim.OriginItem = warehouseItem;
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anim.GoalScale = new Vector3(0.05f, 0.05f, 0.05f);
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heldItem = mini.gameObject;
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return true;
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}
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// Warehouse miniature grabbing remotely
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var furnitureMini = result.rigidbody.GetComponent<FurnitureMiniature>();
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if (furnitureMini) {
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furnitureMini.Grab(MiniatureAttachmentPoint);
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heldItem = furnitureMini.gameObject;
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return true;
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}
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return false;
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}
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// Furniture scrolling by drag
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void touchpadClicked(object sender, ControllerClickedEventArgs e) {
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var ray = new Ray(transform.position, transform.forward);
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RaycastHit result;
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bool hit = Physics.Raycast(ray, out result);
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if (!hit) {
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return;
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}
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var item = result.transform.GetComponentInParent<WarehouseItem>();
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if (!item) {
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return;
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}
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whScrollStartPos = result.point;
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whScrollDistance = result.distance;
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whRow = item.GetComponentInParent<WarehouseRow>();
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whBaseOffset = warehouse.Offset;
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whRowBaseOffset = whRow.Offset;
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}
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void touchpadUnclicked(object sender, ControllerClickedEventArgs e) {
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if (whScrollStartPos != null) {
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whScrollStartPos = null;
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}
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}
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}
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