40 lines
1013 B
C#
Executable File
40 lines
1013 B
C#
Executable File
using UnityEngine;
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using System.Collections;
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public class FurnitureMiniature : FurnitureObject {
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public override void Grab(Transform attachment) {
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transform.parent = null;
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foreach (var collider in GetComponentsInChildren<Collider>()) {
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collider.enabled = false;
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}
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GetComponent<Rigidbody>().isKinematic = true;
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var mini = gameObject.AddComponent<WarehouseMiniatureAnim>();
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mini.DestinationAttachment = attachment;
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mini.Duration = 0.33f;
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}
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public override void Release() {
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var mini = gameObject.GetComponent<WarehouseMiniatureAnim>();
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if (mini) {
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mini.End();
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}
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transform.parent = null;
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foreach (var collider in GetComponentsInChildren<Collider>()) {
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collider.enabled = true;
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}
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GetComponent<Rigidbody>().isKinematic = false;
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}
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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}
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