Files
vstyler/Assets/FurnitureMiniature.cs
T
2016-05-26 16:11:13 +02:00

40 lines
1013 B
C#
Executable File

using UnityEngine;
using System.Collections;
public class FurnitureMiniature : FurnitureObject {
public override void Grab(Transform attachment) {
transform.parent = null;
foreach (var collider in GetComponentsInChildren<Collider>()) {
collider.enabled = false;
}
GetComponent<Rigidbody>().isKinematic = true;
var mini = gameObject.AddComponent<WarehouseMiniatureAnim>();
mini.DestinationAttachment = attachment;
mini.Duration = 0.33f;
}
public override void Release() {
var mini = gameObject.GetComponent<WarehouseMiniatureAnim>();
if (mini) {
mini.End();
}
transform.parent = null;
foreach (var collider in GetComponentsInChildren<Collider>()) {
collider.enabled = true;
}
GetComponent<Rigidbody>().isKinematic = false;
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}