Files
vstyler/Assets/WarehouseItem.cs
T
2016-05-26 22:56:11 +02:00

31 lines
680 B
C#
Executable File

using UnityEngine;
using System.Collections;
public class WarehouseItem : MonoBehaviour {
public FurnitureMiniature Pick() {
var clone = GameObject.Instantiate(this);
foreach (var collider in clone.GetComponentsInChildren<Collider>()) {
collider.enabled = false;
}
clone.GetComponent<Rigidbody>().isKinematic = true;
// Convert into a miniature
Destroy(clone.GetComponent<WarehouseItem>());
var mini = clone.gameObject.AddComponent<FurnitureMiniature>();
return mini;
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}