Files
vstyler/Assets/LeftController.cs
T
2016-05-27 23:44:15 +02:00

57 lines
1.6 KiB
C#
Executable File

using UnityEngine;
using System.Collections;
public class LeftController : MonoBehaviour {
public GameObject MainCamera;
public GameObject WarehouseCamera;
public GameObject NormalRoom;
public GameObject TransparentRoom;
Transform controllerRig;
SteamVR_ControllerEvents controllerEvents;
CameraFade cameraFade;
bool inWarehouse = false;
void Awake() {
controllerRig = this.transform.parent;
controllerEvents = GetComponent<SteamVR_ControllerEvents>();
controllerEvents.TriggerAxisChanged += triggerAxisChanged;
cameraFade = MainCamera.GetComponentInChildren<CameraFade>();
}
void Start () {
}
void triggerAxisChanged(object sender, ControllerClickedEventArgs e) {
float alpha = e.buttonPressure;
if (alpha > 0.05) {
cameraFade.SetFade(alpha);
if (!inWarehouse) {
WarehouseCamera.SetActive(true);
controllerRig.SetParent(WarehouseCamera.transform, false);
inWarehouse = true;
NormalRoom.SetActive(false);
TransparentRoom.SetActive(true);
}
} else {
cameraFade.SetFade(0.0f);
if (inWarehouse) {
controllerRig.SetParent(MainCamera.transform, false);
WarehouseCamera.SetActive(false);
inWarehouse = false;
NormalRoom.SetActive(true);
TransparentRoom.SetActive(false);
}
}
foreach (var measurement in GameObject.FindObjectsOfType<Measurement>()) {
measurement.InWarehouse = inWarehouse;
}
}
}