Files
vstyler/Assets/Measurement.cs
T
2016-05-27 06:16:43 +02:00

134 lines
4.8 KiB
C#

using System;
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
public class Measurement : MonoBehaviour {
public Vector3 StartPosition;
public Vector3 EndPosition;
private float HoleSize = 0.1f;
private Vector3 lineUp = new Vector3(0, 1, 0);
private float DefaultLineWith = 0.005f;
private Vector3 LocalStartPosition;
private Vector3 LocalEndPosition;
private float LineWidth;
public bool InWarehouse = false;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
LocalStartPosition = transform.TransformPoint(StartPosition);
LocalEndPosition = transform.TransformPoint(EndPosition);
Transform line1Transform = transform.FindChild("Line1");
LineRenderer line1Renderer = line1Transform.GetComponent<LineRenderer>();
Transform line2Transform = transform.FindChild("Line2");
LineRenderer line2Renderer = line2Transform.GetComponent<LineRenderer>();
Vector3 middlePosition = (LocalStartPosition + (LocalEndPosition - LocalStartPosition) / 2.0f);
float smallestScale = Mathf.Min(transform.lossyScale.x, Mathf.Min(transform.lossyScale.y, transform.lossyScale.z));
if(InWarehouse) {
smallestScale = smallestScale / 10.0f;
}
if (smallestScale < 0.4f)
{
HoleSize = 0.0f;
}
Vector3 startToEnd = LocalEndPosition - LocalStartPosition;
float magnitude = startToEnd.magnitude;
Vector3 direction = Vector3.Normalize(LocalEndPosition - LocalStartPosition);
line1Renderer.SetPosition(0, LocalStartPosition);
line1Renderer.SetPosition(1, middlePosition - (direction * HoleSize));
line2Renderer.SetPosition(0, middlePosition +(direction * HoleSize));
line2Renderer.SetPosition(1, LocalEndPosition);
Transform textTransform = transform.FindChild("Text");
textTransform.position = middlePosition;
if (Camera.current != null)
{
textTransform.LookAt(Vector3.Normalize(textTransform.position - Camera.current.transform.position) + textTransform.position);
lineUp = Vector3.Normalize(Vector3.Cross(middlePosition - Camera.current.transform.position, LocalEndPosition - LocalStartPosition));
}
TextMesh textMesh = textTransform.GetComponent<TextMesh>();
Vector3 inverseScale = new Vector3(1.0f / transform.lossyScale.x, 1.0f / transform.lossyScale.y, 1.0f / transform.lossyScale.z);
float textMagnitude = transform.InverseTransformVector(startToEnd).magnitude;
textMesh.text = textMagnitude.ToString("0.00") + "m";
textMesh.characterSize = Mathf.Max(0.0005f * Math.Min(1.0f , textMagnitude), 0.0005f);
HoleSize = Mathf.Max(0.1f * Math.Min(1.0f, magnitude), 0.05f);
Transform line1BaseTransform = transform.FindChild("Line1Base");
LineRenderer line1BaseRenderer = line1BaseTransform.GetComponent<LineRenderer>();
line1BaseRenderer.SetPosition(0, LocalStartPosition + lineUp * 0.01f);
line1BaseRenderer.SetPosition(1, LocalStartPosition - lineUp * 0.01f);
Transform line2BaseTransform = transform.FindChild("Line2Base");
LineRenderer line2BaseRenderer = line2BaseTransform.GetComponent<LineRenderer>();
line2BaseRenderer.SetPosition(0, LocalEndPosition + lineUp * 0.01f);
line2BaseRenderer.SetPosition(1, LocalEndPosition - lineUp * 0.01f);
if(InWarehouse) {
LineWidth = 0.007f;
}
else {
LineWidth = Mathf.Min(DefaultLineWith * smallestScale, 0.003f);
}
line1Renderer.SetWidth(LineWidth, LineWidth);
line2Renderer.SetWidth(LineWidth, LineWidth);
line1BaseRenderer.SetWidth(LineWidth, LineWidth);
line2BaseRenderer.SetWidth(LineWidth, LineWidth);
if (smallestScale < 0.4f)
{
Transform lineMiddleTransform = transform.FindChild("LineMiddle");
LineRenderer lineMiddleRenderer = line1BaseTransform.GetComponent<LineRenderer>();
lineMiddleRenderer.SetWidth(LineWidth, LineWidth);
Vector3 upDistance = new Vector3(0, 20.0f, 0);
upDistance = upDistance*smallestScale;
textTransform.position = middlePosition + upDistance*1.1f;
textMesh.characterSize = 0.005f;
lineMiddleRenderer.SetPosition(0, middlePosition);
lineMiddleRenderer.SetPosition(1, middlePosition + upDistance);
} else {
Transform lineMiddleTransform = transform.FindChild("LineMiddle");
LineRenderer lineMiddleRenderer = lineMiddleTransform.GetComponent<LineRenderer>();
lineMiddleRenderer.SetWidth(0, 0);
}
}
}