Updated Player.xml for multiple weapons
This commit is contained in:
@@ -1,16 +1,12 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Entity name="DefenderWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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<PositionOffset X="0" Y="0.0480000004" Z="-0.183000013"/>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/DefenderGunBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.120430306" Y="0.775375426" Z="1.36542225"/>
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<Position X="0" Y="0.0350000001" Z="-0.295000017"/>
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</c:Transform>
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</Components>
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@@ -8,9 +8,10 @@
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</c:AABB>
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<c:Collidable/>
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<c:DefenderWeapon>
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<TimeSinceLastFire>1.6944730461160304</TimeSinceLastFire>
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<TimeSinceLastFire>95.044877438627367</TimeSinceLastFire>
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</c:DefenderWeapon>
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<c:DoubleJump/>
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<c:SidearmWeapon/>
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<c:Health/>
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<c:Physics>
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<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
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@@ -367,7 +368,7 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>0.67172915251515519</Time1>
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<Time1>0.022133545026491674</Time1>
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<Speed1>1</Speed1>
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<AnimationName2></AnimationName2>
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<AnimationName3></AnimationName3>
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@@ -381,25 +382,37 @@
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<Children>
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<Entity name="PrimaryAttachment">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/DefenderWeaponView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:WeaponAttachment>
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<Weapon>DefenderWeapon</Weapon>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/DefenderWeaponView.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.120430708" Y="-0.228458226" Z="-0.181454539"/>
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<Orientation X="0.0104047246" Y="-0.00268179877" Z="0.0428441055"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="SecondaryAttachment">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/SidearmWeaponView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:WeaponAttachment>
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<Weapon>SidearmWeapon</Weapon>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/SidearmWeaponView.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.120430708" Y="-0.228458226" Z="-0.181454539"/>
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<Orientation X="0.0104047246" Y="-0.00268179877" Z="0.0428441055"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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@@ -425,6 +438,7 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>0.13373697879978863</Time1>
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<Speed1>1</Speed1>
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<AnimationName2></AnimationName2>
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<AnimationName3></AnimationName3>
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@@ -444,31 +458,37 @@
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<Children>
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<Entity name="PrimaryAttachment">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/DefenderWeaponWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:WeaponAttachment>
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<Weapon>DefenderWeapon</Weapon>
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<Person>
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<ThirdPerson/>
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</Person>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/DefenderWeaponWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="SecondaryAttachment">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/AssaultWeaponWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:WeaponAttachment>
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<Weapon>AssaultWeapon</Weapon>
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<Weapon>SidearmWeapon</Weapon>
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<Person>
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<ThirdPerson/>
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</Person>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.158007994" Y="1.03165817" Z="-0.216171086"/>
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<Orientation X="-0.0626474619" Y="-0.03413276" Z="0.120247819"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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@@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="SidearmWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Model>
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<Resource>Models/Weapons/SecondaryWeapon.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-0.00200000009" Y="0.0600000024" Z="-0.297000021"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="WeaponMuzzle">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0" Y="0.105000004" Z="-0.256000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="SidearmWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Model>
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<Resource>Models/Weapons/SecondaryWeapon.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-0.0160000008" Y="0.0800000057" Z="-0.275000006"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="WeaponMuzzle">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.0123999491" Y="0.102453232" Z="-0.273824364"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -17,6 +17,7 @@
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#include "Game/Systems/AmmoPickupSystem.h"
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#include "Game/Systems/DamageIndicatorSystem.h"
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#include "Game/Systems/Weapon/DefenderWeaponBehaviour.h"
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#include "Game/Systems/Weapon/SidearmWeaponBehaviour.h"
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#include "Rendering/AnimationSystem.h"
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#include "Game/Systems/HealthHUDSystem.h"
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#include "Rendering/BoneAttachmentSystem.h"
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@@ -124,6 +125,7 @@ Game::Game(int argc, char* argv[])
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m_SystemPipeline->AddSystem<SpawnerSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<PlayerSpawnSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<DefenderWeaponBehaviour>(updateOrderLevel, m_Renderer, m_OctreeCollision);
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m_SystemPipeline->AddSystem<SidearmWeaponBehaviour>(updateOrderLevel, m_Renderer, m_OctreeCollision);
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m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<CapturePointSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<CapturePointHUDSystem>(updateOrderLevel);
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