Merge pull request #89 from teamfisk/Animations

Animations
This commit is contained in:
2016-02-10 14:40:23 +01:00
89 changed files with 4599 additions and 1109 deletions
+7 -7
View File
@@ -124,19 +124,19 @@ void PlayerMovementSystem::Update(double dt)
//TODO: add assault dash animation here
if (glm::length(controller->Movement()) > 0.f) {
if (controller->Crouching()) {
cAnimation["Name"] = "Crouch Walk";
(double&)cAnimation["Speed"] = 1.f * -glm::sign(controller->Movement().z);
cAnimation["AnimationName1"] = "Crouch Walk";
(double&)cAnimation["Speed1"] = 1.f * -glm::sign(controller->Movement().z);
} else {
cAnimation["Name"] = "Run";
(double&)cAnimation["Speed"] = 2.f * -glm::sign(controller->Movement().z);
cAnimation["AnimationName1"] = "Run";
(double&)cAnimation["Speed1"] = 2.f * -glm::sign(controller->Movement().z);
}
} else {
if (controller->Crouching()) {
cAnimation["Name"] = "Crouch";
cAnimation["AnimationName1"] = "Crouch";
(double&)cAnimation["Speed"] = 1.f;
} else {
cAnimation["Name"] = "Hold Pos";
(double&)cAnimation["Speed"] = 1.f;
cAnimation["AnimationName1"] = "Hold Pos";
(double&)cAnimation["Speed1"] = 1.f;
}
}
}