Merge pull request #88 from teamfisk/Sound

Sound
This commit is contained in:
verysecrethero
2016-02-10 14:14:47 +01:00
2 changed files with 5 additions and 6 deletions
+3 -4
View File
@@ -187,13 +187,12 @@ void PlayerMovementSystem::playerStep(double dt)
}
// Position of the local player, used see how far a player has moved.
glm::vec3 pos = (glm::vec3)m_World->GetComponent(m_LocalPlayer.ID, "Transform")["Position"];
// Velocity of the local player, used to see if a player is airborne.
glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer.ID, "Physics")["Velocity"];
// Used to see if a player is airborne.
bool grounded = (bool)m_World->GetComponent(m_LocalPlayer.ID, "Physics")["IsOnGround"];
m_DistanceMoved += glm::length(pos - m_LastPosition);
// Set the last position for next iteration
m_LastPosition = pos;
bool isAirborne = vel.y != 0;
if (m_DistanceMoved > m_PlayerStepLength && !isAirborne) {
if (m_DistanceMoved > m_PlayerStepLength && grounded) {
// Player moved a step's distance
// Create footstep sound
Events::PlaySoundOnEntity e;
+2 -2
View File
@@ -69,8 +69,8 @@ bool SoundSystem::OnInputCommand(const Events::InputCommand & e)
void SoundSystem::playerJumps()
{
glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer.ID, "Physics")["Velocity"];
if (vel.y == 0) {
bool grounded = (bool)m_World->GetComponent(m_LocalPlayer.ID, "Physics")["IsOnGround"];
if (grounded) {
Events::PlaySoundOnEntity e;
e.EmitterID = m_LocalPlayer.ID;
e.FilePath = "Audio/jump/jump1.wav";