Created framework for a hardcoded world for TESTING PURPOSES

This commit is contained in:
sippeangelo
2015-12-03 16:45:03 +01:00
parent d3d2e594fe
commit 032b384f3f
3 changed files with 131 additions and 3 deletions
+3 -3
View File
@@ -3,12 +3,11 @@
#include "Core/ResourceManager.h"
#include "Core/ConfigFile.h"
#include "Core/EventBroker.h"
#include "Rendering/DummyRenderer.h"
#include "Core/InputManager.h"
#include "GUI/Frame.h"
#include "Core/World.h"
class Game
{
@@ -26,6 +25,7 @@ private:
IRenderer* m_Renderer;
InputManager* m_InputManager;
GUI::Frame* m_FrameStack;
World* m_World;
};
#endif
#endif
+124
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@@ -0,0 +1,124 @@
#include <list>
#include <tuple>
#include <boost/any.hpp>
#include "GLM.h"
#include "Core/World.h"
struct any
{
any() { }
template <typename T>
any(const T& value)
{
Buffer = std::shared_ptr<char>(new char[sizeof(T)]);
memcpy(Buffer.get(), &value, sizeof(T));
}
template <typename T>
any(T&& value)
{
Buffer = std::shared_ptr<char>(new char[sizeof(T)]);
memcpy(Buffer.get(), &value, sizeof(T));
}
template <typename T>
any& operator=(const T& value)
{
return any(value);
}
template <typename T>
any& operator=(T&& value)
{
return any(value);
}
std::shared_ptr<char> Buffer = nullptr;
};
class HardcodedTestWorld : public World
{
public:
HardcodedTestWorld()
: World()
{
registerTestComponents();
createTestEntities();
}
private:
void registerTestComponents()
{
std::unordered_map<std::string, std::list<std::tuple<std::size_t, std::string, any>>> components
{
{
"Test",
{
std::make_tuple(sizeof(int), "TestInteger", 1337),
std::make_tuple(sizeof(float), "TestFloat", 13.37f)
}
},
{
"Debug",
{
std::make_tuple(sizeof(std::string), "Name", std::string("Unnamed")),
std::make_tuple(sizeof(glm::vec3), "PickingColor", glm::vec3(0.f))
}
},
{
"Transform",
{
std::make_tuple(sizeof(glm::vec3), "Position", glm::vec3(0.f, 0.f, 0.f)),
std::make_tuple(sizeof(glm::quat), "Orientation", glm::quat()),
std::make_tuple(sizeof(glm::vec3), "Scale", glm::vec3(1.f, 1.f, 1.f))
}
}
};
for (auto& c : components) {
ComponentInfo ci;
ci.Name = c.first;
// Fields
unsigned int stride = 0;
for (auto& f : c.second) {
stride += std::get<0>(f);
}
ci.Meta.Stride = stride;
ci.Defaults = std::shared_ptr<char>(new char[stride]);
unsigned int offset = 0;
for (auto& f : c.second) {
std::size_t size;
std::string fieldName;
any defaultValue;
std::tie(size, fieldName, defaultValue) = f;
ci.FieldOffsets[fieldName] = offset;
ci.FieldTypes[fieldName] = "undefined";
memcpy(ci.Defaults.get() + offset, defaultValue.Buffer.get(), size);
offset += size;
}
RegisterComponent(ci);
}
}
void createTestEntities()
{
EntityID e = CreateEntity();
AttachComponent(e, "Test");
AttachComponent(e, "Debug");
AttachComponent(e, "Transform");
ComponentWrapper testComponent = GetComponent(e, "Test");
int testValue = testComponent["TestInteger"];
float testFloat = testComponent["TestFloat"];
ComponentWrapper debugComponent = GetComponent(e, "Debug");
std::string name = debugComponent["Name"];
glm::vec3 pickingColor = debugComponent["PickingColor"];
ComponentWrapper testTransform = GetComponent(e, "Transform");
glm::vec3 pos = testTransform["Position"];
glm::quat ori = testTransform["Orientation"];
glm::vec3 scale = testTransform["Scale"];
}
};
+4
View File
@@ -1,4 +1,5 @@
#include "Game.h"
#include "HardcodedTestWorld.h"
Game::Game(int argc, char* argv[])
{
@@ -30,6 +31,9 @@ Game::Game(int argc, char* argv[])
m_FrameStack->Width = m_Renderer->Resolution().Width;
m_FrameStack->Height = m_Renderer->Resolution().Height;
// Create a TEST WORLD
m_World = new HardcodedTestWorld();
m_LastTime = glfwGetTime();
}