Added an macro IF_DEBUG_IS(x) that executes if run in debug mode, AABB has a check so max and min corners are set properly in debug mode.

This commit is contained in:
William Moberg
2015-12-17 13:31:54 +01:00
parent a23d69af9a
commit 03d5f0dd67
3 changed files with 33 additions and 2 deletions
+14 -1
View File
@@ -1,11 +1,24 @@
#include "Core/AABB.h"
#include "Common.h"
AABB::AABB(const glm::vec3& minPos, const glm::vec3& maxPos)
: m_MinCorner(minPos)
, m_MaxCorner(maxPos)
, m_Center(0.5f * (maxPos + minPos))
, m_HalfSize(0.5f * (maxPos - minPos))
{}
{
IF_DEBUG_IS(true) {
if (glm::any(glm::lessThan(m_MaxCorner, m_MinCorner))) {
LOG_WARNING("AABB maxCorner coordinates are not greater than minCorner");
m_MaxCorner.x = glm::max(m_MaxCorner.x, m_MinCorner.x);
m_MinCorner.x = glm::min(m_MaxCorner.x, m_MinCorner.x);
m_MaxCorner.y = glm::max(m_MaxCorner.y, m_MinCorner.y);
m_MinCorner.y = glm::min(m_MaxCorner.y, m_MinCorner.y);
m_MaxCorner.z = glm::max(m_MaxCorner.z, m_MinCorner.z);
m_MinCorner.z = glm::min(m_MaxCorner.z, m_MinCorner.z);
}
}
}
AABB::AABB(const glm::vec4& minPos, const glm::vec4& maxPos)
: AABB(glm::vec3(minPos), glm::vec3(maxPos))