Refactored InputProxy to gracefully handle cases where multiple origins send the same command
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@@ -3,6 +3,7 @@
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#include "../GLM.h"
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#include "../Core/InputController.h"
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#include "../Core/ELockMouse.h"
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template <typename EventContext>
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class FirstPersonInputController : public InputController<EventContext>
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@@ -11,9 +12,26 @@ public:
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FirstPersonInputController(EventBroker* eventBroker, unsigned int playerID)
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: InputController(eventBroker)
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, m_PlayerID(playerID)
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{ }
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{
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EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
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EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
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}
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const glm::quat Orientation() const { return m_Orientation; }
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void LockMouse()
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{
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Events::LockMouse e;
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m_EventBroker->Publish(e);
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m_MouseLocked = true;
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}
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void UnlockMouse()
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{
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Events::UnlockMouse e;
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m_EventBroker->Publish(e);
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m_MouseLocked = false;
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}
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virtual bool OnCommand(const Events::InputCommand& e) override
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{
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@@ -21,20 +39,32 @@ public:
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return false;
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}
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if (e.Command == "Pitch") {
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float val = glm::radians(e.Value);
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m_Orientation = m_Orientation * glm::angleAxis<float>(-val, glm::vec3(1, 0, 0));
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if (m_MouseLocked) {
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if (e.Command == "Pitch") {
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float val = glm::radians(e.Value);
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m_Orientation = m_Orientation * glm::angleAxis<float>(-val, glm::vec3(1, 0, 0));
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return true;
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}
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if (e.Command == "Yaw") {
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float val = glm::radians(e.Value);
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m_Orientation = glm::angleAxis<float>(-val, glm::vec3(0, 1, 0)) * m_Orientation;
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return true;
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}
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}
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if (e.Command == "Yaw") {
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float val = glm::radians(e.Value);
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m_Orientation = glm::angleAxis<float>(-val, glm::vec3(0, 1, 0)) * m_Orientation;
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}
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return false;
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}
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private:
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protected:
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const unsigned int m_PlayerID;
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glm::quat m_Orientation;
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bool m_MouseLocked = false;
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EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
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bool OnLockMouse(const Events::LockMouse& e) { m_MouseLocked = true; return true; }
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EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
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bool OnUnlockMouse(const Events::UnlockMouse& e) { m_MouseLocked = false; return true; }
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};
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#endif
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@@ -13,8 +13,9 @@ public:
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, m_InputProxy(inputProxy)
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{ }
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virtual void Update(double dt) { }
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virtual bool BindOrigin(std::string origin, std::string command, float value) = 0;
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virtual void Update(double dt) { }
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virtual float GetCommandValue(std::string command) = 0;
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protected:
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EventBroker* m_EventBroker;
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@@ -20,13 +20,17 @@ public:
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void Process();
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template <typename T>
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void AddHandler();
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void Publish(const Events::InputCommand& e);
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protected:
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EventBroker* m_EventBroker;
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std::vector<InputHandler*> m_Handlers;
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std::map<std::string, std::set<InputHandler*>> m_CommandHandlers;
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// Represents every unique command (has of PlayerID & Command) and all values reported for that command this frame
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std::map<std::pair<unsigned int, std::string>, std::vector<float>> m_CommandQueue;
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//std::map<std::pair<unsigned int, std::string>, std::vector<float>> m_CommandQueue;
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std::map<std::string, float> m_CurrentCommandValues;
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std::map<std::string, float> m_LastCommandValues;
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EventRelay<InputProxy, Events::BindOrigin> m_EBindOrigin;
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bool OnBindOrigin(const Events::BindOrigin& e);
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@@ -12,10 +12,12 @@ public:
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KeyboardInputHandler(EventBroker* eventBroker, InputProxy* inputProxy);
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bool BindOrigin(std::string origin, std::string command, float value) override;
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virtual float GetCommandValue(std::string command) override;
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private:
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std::unordered_map<std::string, int> m_OriginKeyCodes;
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std::unordered_map<int, std::tuple<std::string, float>> m_KeyBindings; // GLFW_KEY... -> command string & value
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std::unordered_map<std::string, float> m_CommandValues;
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EventRelay<InputHandler, Events::KeyDown> m_EKeyDown;
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bool OnKeyDown(const Events::KeyDown& e);
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@@ -3,10 +3,13 @@ Sensitivity=0.5
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InvertPitch=false
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[Bindings]
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W=Forward
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A=Left
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S=Back
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D=Right
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MouseLeft=PrimaryFire
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MouseX=Yaw
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MouseY=Pitch
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W=+Forward
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S=-Forward
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D=+Right
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A=-Right
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R=Reload
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Space=Jump
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LeftControl=Crouch
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@@ -22,7 +22,16 @@ void InputProxy::LoadBindings(std::string file)
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e.Origin = origin.first;
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e.Command = origin.second;
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e.Value = 1.f;
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OnBindOrigin(e);
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if (!e.Command.empty()) {
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char prefix = e.Command.at(0);
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if (prefix == '+' || prefix == '-') {
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e.Command = e.Command.substr(1);
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if (prefix == '-') {
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e.Value *= -1.f;
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}
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}
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OnBindOrigin(e);
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}
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}
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}
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@@ -37,26 +46,26 @@ void InputProxy::Update(double dt)
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void InputProxy::Process()
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{
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// Accumulate the input values of all unique commands published by input handlers
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for (auto& pair : m_CommandQueue) {
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Events::InputCommand e;
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e.PlayerID = pair.first.first;
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e.Command = pair.first.second;
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e.Value = 0;
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for (auto& value : pair.second) {
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e.Value += value;
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for (auto& pair : m_CommandHandlers) {
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const std::string& command = pair.first;
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auto handlers = pair.second;
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m_CurrentCommandValues[command] = 0.f;
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for (auto& handler : handlers) {
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m_CurrentCommandValues[command] += handler->GetCommandValue(command);
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}
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//e.Value = std::max(-1.f, std::min(e.Value, 1.f));
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m_EventBroker->Publish(e);
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LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
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}
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m_CommandQueue.clear();
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}
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void InputProxy::Publish(const Events::InputCommand& e)
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{
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auto key = std::make_pair(e.PlayerID, e.Command);
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m_CommandQueue[key].push_back(e.Value);
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auto last = m_LastCommandValues.find(command);
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float currentValue = m_CurrentCommandValues[command];
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if (last == m_LastCommandValues.end() || last->second != currentValue) {
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Events::InputCommand e;
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e.PlayerID = -1;
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e.Command = command;
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e.Value = currentValue;
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m_EventBroker->Publish(e);
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LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
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m_LastCommandValues[command] = currentValue;
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}
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}
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}
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bool InputProxy::OnBindOrigin(const Events::BindOrigin& e)
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@@ -65,6 +74,8 @@ bool InputProxy::OnBindOrigin(const Events::BindOrigin& e)
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for (auto& handler : m_Handlers) {
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bool result = handler->BindOrigin(e.Origin, e.Command, e.Value);
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if (result) {
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m_CommandHandlers[e.Command].insert(handler);
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m_LastCommandValues[e.Command] = 0.f;
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if (originBound) {
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LOG_WARNING("Multiple handlers responded to binding input origin \"%s\"!", e.Origin.c_str());
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}
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@@ -146,10 +146,10 @@ bool KeyboardInputHandler::OnKeyDown(const Events::KeyDown& e)
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return false;
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}
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Events::InputCommand ic;
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ic.PlayerID = 0;
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std::tie(ic.Command, ic.Value) = it->second;
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m_InputProxy->Publish(ic);
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std::string command;
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float value;
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std::tie(command, value) = it->second;
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m_CommandValues[command] += value;
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return true;
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}
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@@ -161,12 +161,21 @@ bool KeyboardInputHandler::OnKeyUp(const Events::KeyUp& e)
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return false;
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}
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Events::InputCommand ic;
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ic.PlayerID = 0;
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std::tie(ic.Command, std::ignore) = it->second;
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ic.Value = 0;
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m_InputProxy->Publish(ic);
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std::string command;
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float value;
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std::tie(command, value) = it->second;
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m_CommandValues[command] -= value;
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return true;
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}
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float KeyboardInputHandler::GetCommandValue(std::string command)
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{
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auto it = m_CommandValues.find(command);
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if (it != m_CommandValues.end()) {
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return m_CommandValues[command];
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} else {
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return 0.f;
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}
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}
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