Refactored InputProxy to gracefully handle cases where multiple origins send the same command
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@@ -12,10 +12,12 @@ public:
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KeyboardInputHandler(EventBroker* eventBroker, InputProxy* inputProxy);
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bool BindOrigin(std::string origin, std::string command, float value) override;
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virtual float GetCommandValue(std::string command) override;
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private:
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std::unordered_map<std::string, int> m_OriginKeyCodes;
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std::unordered_map<int, std::tuple<std::string, float>> m_KeyBindings; // GLFW_KEY... -> command string & value
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std::unordered_map<std::string, float> m_CommandValues;
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EventRelay<InputHandler, Events::KeyDown> m_EKeyDown;
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bool OnKeyDown(const Events::KeyDown& e);
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